Example #1
0
        /// <summary>
        /// 数字描画
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="num">数字</param>
        /// <param name="scale">大きさ</param>
        public static void DrawNumber(string name, Vector2 position, int num, float scale = 1f, float depth = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            foreach (var n in num.ToString())
            {
                spriteBatch.Draw(texture, position,
                                 new Rectangle((n - '0') * 16, 0, 16, 32), Color.White
                                 , 0f, Vector2.Zero, scale, SpriteEffects.None, depth);
                position.X += 16 * scale;
            }
        }
Example #2
0
        /// <summary>
        /// 2D画像描画(よく使う全設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>   //画像の中心標準に描画
        /// <param name="alpha">透明度</param>
        /// <param name="rect">描画範囲</param>
        /// <param name="scale">大きさ</param>
        /// <param name="rocate">回転孤度</param>
        /// <param name="origin">回転中心</param>
        /// <param name="isRight">横フリップするか</param>
        public static void DrawTexture(string name, Vector2 position, float alpha, Rectangle rect, Vector2 scale, float rocate, Vector2 origin, bool isRight, float depth = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            if (isRight)
            {
                spriteBatch.Draw(texture, position, rect, Color.White * alpha, rocate, origin, scale, SpriteEffects.None, depth);
            }
            else
            {
                spriteBatch.Draw(texture, position, rect, Color.White * alpha, rocate, origin, scale, SpriteEffects.FlipVertically, depth);
            }
        }
Example #3
0
        /// <summary>
        /// 2D画像描画(透明度あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="alpha">透明度</param>
        public static void DrawTexture(string name, Vector2 position, float alpha = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, Color.White * alpha);
        }
Example #4
0
        /// <summary>
        /// 2D画像描画(よく使う全設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>   //画像の中心標準に描画
        /// <param name="color">色</param>
        /// <param name="alpha">透明度</param>
        /// <param name="rect">描画範囲</param>
        /// <param name="scale">大きさ</param>
        /// <param name="rocate">回転孤度</param>
        /// <param name="origin">回転中心</param>
        public static void DrawTexture(string name, Vector2 position, Color color, float alpha, Rectangle rect, Vector2 scale, float rocate, Vector2 origin, float depth = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, rect, color * alpha, rocate, origin, scale, SpriteEffects.None, depth);
        }
Example #5
0
        /// <summary>
        /// 2D画像描画(リソースの描画範囲設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="rect">描画範囲</param>
        public static void DrawTexture(string name, Vector2 position, Rectangle rect)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, rect, Color.White);
        }
Example #6
0
        /// <summary>
        /// 2D画像描画(色と大きさの設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="color">色</param>
        /// <param name="scale">大きさ</param>
        public static void DrawTexture(string name, Vector2 position, Color color, Vector2 scale)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, new Rectangle(0, 0, ResouceManager.GetTextureWidth(name), ResouceManager.GetTextureHeight(name)), color, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
        }