Draw() public method

This method renders the current state.
public Draw ( Matrix View, Matrix Projection, Vector3 Up, Vector3 Right ) : void
View Matrix
Projection Matrix
Up Vector3
Right Vector3
return void
        /// <summary>
        /// This method renders the current state.
        /// </summary>
        /// <param name="gameTime">The elapsed game time.</param>
        public override void Draw(GameTime gameTime)
        {
            foreach (Monster monster in monsters)
            {
                monster.Draw(gameTime);
            }

            if (monsters.Count != 0)
            {
                hpBillBoardSystem.Draw(myGame.camera.View, myGame.camera.Projection,
                                       ((ChaseCamera)myGame.camera).Up, ((ChaseCamera)myGame.camera).Right);
            }
            base.Draw(gameTime);
        }