Example #1
0
        public void CreateEnemy(Texture2D ET, float speed, int type)
        {
            Random r      = new Random();
            int    startX = r.Next(GraphicsDevice.Viewport.Width - 50);
            Enemy  enemy  = new Enemy(ET, new Vector2(startX + 50, -100), speed);

            enemy.ShipType = type;
            //looks, startlocation, speed

            enemy.SetAcrossMovement(0.0f, 0.0f);
            EnemyList.Add(enemy);
        }