Example #1
0
        private void Shoot()
        {
            timer = 0f;

            SoundController.Instance.PlayAudio(TypeAudio.GunShot);

            gunLight.enabled = true;

            gunParticles.Stop();
            gunParticles.Play();

            gunLine.enabled = true;
            gunLine.SetPosition(0, transform.position);

            shootRay.origin    = transform.position;
            shootRay.direction = transform.forward;

            if (Physics.Raycast(shootRay, out shootHit, range, shootableMask))
            {
                EnemiesHealth enemiesHealth = shootHit.collider.GetComponent <EnemiesHealth>();
                if (enemiesHealth != null)
                {
                    enemiesHealth.TakeDamage(damagePerShot, shootHit.point);
                }
                gunLine.SetPosition(1, shootHit.point);
            }
            else
            {
                gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range);
            }
        }
Example #2
0
 public void Init(PlayerController playerController, EnemiesHealth enemiesHealth)
 {
     this.playerController = playerController;
     this.enemiesHealth    = enemiesHealth;
 }