public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 800, 800); // SwinGame.ShowSwinGameSplashScreen(); Board board = new Board(); BoardSetup.SetUpBoard(board); BoardSetup.SetupPices(board); //Run the game loop while (false == SwinGame.WindowCloseRequested()) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); SwinGame.DrawFramerate(0, 0); // // drawing cells on the board BoardDrawing.DrawBoard(board); BoardDrawing.DrawPieces(board); if (SwinGame.MouseClicked(MouseButton.RightButton)) { board.GetSingleCell.SelectedShapesAt(SwinGame.MousePosition()); } //BoardSetup.SetupPices (board); //Draw onto the screen SwinGame.RefreshScreen(60); } }
public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 800, 600); // SwinGame.ShowSwinGameSplashScreen(); BoardDrawing drawing = new BoardDrawing(); //Run the game loop while (false == SwinGame.WindowCloseRequested()) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); //drawing.drawYellowShape (0, 120); SwinGame.DrawFramerate(0, 0); drawing.SetUpBoard(0, 20); //Draw onto the screen SwinGame.RefreshScreen(60); } }