public void TestMovement() { Block TestBlock = new Block_Line(Color.Blue, 20, 10, 20, 4, 1); TestBlock.Rotate = false; TestBlock.Assign(); Assert.AreEqual(20, TestBlock.X); Assert.AreEqual(10, TestBlock.Y); int x = 20 * (TestBlock.Size - 1); for (int i = 0; i < 2; i++) { TestBlock.MoveDown(x); } for (int i = 0; i < 4; i++) { TestBlock.MoveRight(x); } Assert.AreEqual(20 + 20 * 4, TestBlock.X); Assert.AreEqual(10 + 20 * 2, TestBlock.Y); for (int i = 0; i < 3; i++) { TestBlock.MoveLeft(); } Assert.AreEqual(20 + 20 * 4 - 20 * 3, TestBlock.X); Assert.AreEqual(50, TestBlock.Y); for (int i = 0; i < 5; i++) { TestBlock.MoveUp(); } Assert.AreEqual(20 + 20 * 4 - 20 * 3, TestBlock.X); Assert.AreEqual(10, TestBlock.Y); //Tesing After Rotaion TestBlock.Rotate = true; TestBlock.Assign(); for (int i = 0; i < 30; i++) { TestBlock.MoveDown(x); } Assert.AreEqual(20 + 20 * 4 - 20 * 3, TestBlock.X); Assert.AreEqual(390 - x, TestBlock.Y); for (int i = 0; i < 30; i++) { TestBlock.MoveRight(x); } Assert.AreEqual(400, TestBlock.X); Assert.AreEqual(390 - x, TestBlock.Y); }
public void TestMoveUp() { Block TestBlock = new Block_Line(Color.Blue, 20, 10, 20, 4, 1); TestBlock.Rotate = false; TestBlock.Assign(); Assert.AreEqual(10, TestBlock.Y); int x = 20 * (TestBlock.Size - 1); TestBlock.MoveUp(); TestBlock.MoveUp(); Assert.AreEqual(10, TestBlock.Y); for (int i = 0; i < 30; i++) { TestBlock.MoveUp(); } Assert.AreEqual(10, TestBlock.Y); //Testing After Block is Rotated TestBlock.Rotate = true; TestBlock.Assign(); Assert.AreEqual(10, TestBlock.Y); TestBlock.MoveUp(); TestBlock.MoveUp(); Assert.AreEqual(10, TestBlock.Y); for (int i = 0; i < 30; i++) { TestBlock.MoveUp(); } Assert.AreEqual(10, TestBlock.Y); }