static int BadNetCondition(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); obj.BadNetCondition(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetNetManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); MyFrameWork.NetworkManager o = MyFrameWork.LuaHelper.GetNetManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopHeartBeat(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.StopHeartBeat(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMessage(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); MyFrameWork.ByteBuffer arg0 = (MyFrameWork.ByteBuffer)ToLua.CheckObject(L, 2, typeof(MyFrameWork.ByteBuffer)); obj.SendMessage(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetReConnect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetReConnect(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Execute(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); object arg0 = ToLua.ToVarObject(L, 2); obj.Execute(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CallMethod(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); MyFrameWork.NetworkManager obj = (MyFrameWork.NetworkManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.NetworkManager)); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); object[] o = obj.CallMethod(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }