Example #1
0
        /// <summary>
        /// OnEnable.
        /// </summary>
        void OnEnable()
        {
            mScript             = (MyTextStyleManager)target;
            mConfig             = serializedObject.FindProperty("mConfig");
            mIsAutoSaveOnChange = serializedObject.FindProperty("mIsAutoSaveOnChange");

            mScript.LoadConfig();
        }
Example #2
0
        /// <summary>
        /// Create a template.
        /// </summary>
        public static void CreateTemplate()
        {
            GameObject         obj    = new GameObject(typeof(MyTextStyleManager).Name);
            MyTextStyleManager script = obj.AddComponent <MyTextStyleManager>();

            script.LoadConfig();

            EditorGUIUtility.PingObject(obj);
            Selection.activeGameObject = obj.gameObject;
        }