Example #1
0
        static void Main(string[] args)
        {
            Console.WriteLine("Please press the option");
            Console.WriteLine("i/I for increase car speed");
            Console.WriteLine("d/D for decrease car speed");
            Console.WriteLine("e/E for decrease car speed");


            var simulator   = new CarSpeedSimulator();
            var alarm       = new Alarm();
            var speedAlarm  = new SpeedAlarm(alarm);
            var speedometer = new Speedometer(simulator, speedAlarm);

            while (true)
            {
                var key = Console.ReadKey();
                Console.WriteLine();
                var keyChar = key.KeyChar;
                if ((keyChar == 'i') || (keyChar == 'I'))
                {
                    simulator.Increase();
                }
                else if ((keyChar == 'd') || (keyChar == 'D'))
                {
                    simulator.Decrease();
                }
                else if ((keyChar == 'e') || (keyChar == 'E'))
                {
                    break;
                }
            }
        }
Example #2
0
        private static void Main(string[] args)
        {
            Console.WriteLine("Please press the option");
            Console.WriteLine("i/I for increase car speed");
            Console.WriteLine("d/D for decrease car speed");
            Console.WriteLine("e/E for decrease car speed");
            Console.WriteLine("l/L to lock seatbelt of car");
            Console.WriteLine("u/U to unlock seatbelt of car");


            var simulator   = new CarSpeedSimulator();
            var alarm       = new Alarm();
            var speedometer = new Speedometer(simulator);
            var seatBelt    = new SeatBelt(speedometer, alarm);
            var speedAlarm  = new SpeedAlarm(speedometer, alarm);

            while (true)
            {
                var key = Console.ReadKey();
                Console.WriteLine();
                var keyChar = key.KeyChar;
                if (keyChar == 'i' || keyChar == 'I')
                {
                    simulator.Increase();
                }
                else if (keyChar == 'd' || keyChar == 'D')
                {
                    simulator.Decrease();
                }
                else if (keyChar == 'l' || keyChar == 'L')
                {
                    seatBelt.Lock();
                }
                else if (keyChar == 'u' || keyChar == 'U')
                {
                    seatBelt.Unlock();
                }
                else if (keyChar == 'e' || keyChar == 'E')
                {
                    break;
                }
            }
        }
Example #3
0
        static void Main(string[] args)
        {
            Console.WriteLine("Please press the option");
            Console.WriteLine("i/I for increase car speed");
            Console.WriteLine("d/D for decrease car speed");
            Console.WriteLine("e/E for decrease car speed");
            Console.WriteLine("Seatbelt that could be locked/unlocked L/u");


            var simulator   = new CarSpeedSimulator();
            var alarm       = new Alarm();
            var speedAlarm  = new SpeedAlarm(alarm);
            var speedometer = new Speedometer(simulator, speedAlarm);

            var seatBelt = new Seatbelt(simulator, alarm);

            while (true)
            {
                var key = Console.ReadKey();
                Console.WriteLine();
                var keyChar = key.KeyChar;
                if ((keyChar == 'i') || (keyChar == 'I'))
                {
                    simulator.Increase();
                }
                else if ((keyChar == 'd') || (keyChar == 'D'))
                {
                    simulator.Decrease();
                }
                else if ((keyChar == 'l') || (keyChar == 'L'))
                {
                    seatBelt.Locked();
                }
                else if ((keyChar == 'u') || (keyChar == 'U'))
                {
                    seatBelt.Unlocked();
                }
                else if ((keyChar == 'e') || (keyChar == 'E'))
                {
                    break;
                }
            }
        }
 public Speedometer(CarSpeedSimulator speedSimulator, SpeedAlarm alarm)
 {
     _alarm = alarm;
     speedSimulator.SpeedChanged += OnSpeedChanged;
 }