Example #1
0
        static void SongMenu()
        {
            Console.WriteLine("Choose Song and confirm with [Enter] Key" + Environment.NewLine
                              + "Input any letter and confirm with [Enter] if you want jump to create Playlist!");

            /// READS INPUT KEY
            int  input;
            bool parsedSuccessfully = int.TryParse(Console.ReadLine(), out input); /// TRY TO CONVERT INPUT TO INT

            if (parsedSuccessfully == false)
            {
                /// CHECKS IF INPUT IS INT OR CHAR (OPENS THE PLAYLIST MENU WHEN CHAR)
                ResetLines(1);
                PlaylistMenu();
            }
            if (input > _SongIndex)
            {
                /// CHECKS IF SONG NUMBER EXIT IN SONG LIST
                ResetLines(2);
                Console.WriteLine("Invalid song number! Type number from the list above!");
                SongMenu();
            }
            /// CONVERTS CHOOSEN NUMBER TO SONG NAME
            string songName = Convert.ToString(_SongsSList.GetByIndex(input - 1));

            /// PRINTS THE SONG MENU
            Console.WriteLine("Song Menu (choose option with button): " + Environment.NewLine
                              + "Press [p] to play song" + Environment.NewLine
                              + "Press [t] to play song from choosen second" + Environment.NewLine
                              + "Press [o] to play song in repeat mode" + Environment.NewLine
                              + "Press [c] to cancel song choose" + Environment.NewLine
                              + "Press [q] to leave program" + Environment.NewLine
                              );

            bool knownKeyPressed = false;

            do
            {
                /// READS ONLY KEYS THAT ARE REQUIRED
                ConsoleKeyInfo menuselection;
                menuselection = Console.ReadKey(true);

                switch (menuselection.KeyChar)
                {
                case 'p':
                    /// PLAYS SONG
                    Console.WriteLine("Press [enter] button to stop the song");

                    _Song = new Song(songName);
                    _Song.Play();     /// PLAY THE SONG

                    /// CLEAR CONSOLE AFTER SONG END
                    ResetLines(11);
                    _Song.Stop();
                    SongMenu();
                    break;

                case 't':
                    /// WAITS FOR INT
                    int choosenTime;
                    Console.WriteLine("Input the second you want start song from:");
                    bool parsedTimeSuccessfully = int.TryParse(Console.ReadLine(), out choosenTime);

                    if (parsedTimeSuccessfully == false)
                    {
                        /// CHECKS IF INPUT IS INT
                        ResetLines(11);     ///poprawić od tego momentu
                        Console.WriteLine("Type a number!");
                        SongMenu();
                    }
                    if (choosenTime >= SongInfo.GetSoundLength(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + "\\MyMusic\\" + songName))
                    {
                        /// CHECKS IF INPUT IS NOT BIGGER THEN SONG LENGTH
                        ResetLines(11);
                        Console.WriteLine("Entered time must be lower than song length!");
                        SongMenu();
                    }
                    /// PLAYS SONG FROM CHOOSEN SECOND (TIME)
                    Console.WriteLine("Press [enter] button to stop the song");
                    _Song = new Song(songName, choosenTime);
                    _Song.Play();
                    ResetLines(13);

                    _Song.Stop();
                    SongMenu();
                    break;

                case 'o':

                    Console.WriteLine("Press Enter to stop playing song in repeat mode!");
                    _Song = new Song(songName);
                    /// LOOP THE SONG PLAYING FUNCTION
                    _Song.Play();
                    _Song.Stop();
                    ResetLines(11);
                    SongMenu();
                    break;

                case 'c':
                    ResetLines(10);
                    SongMenu();
                    break;

                case 'q':
                    /// QUITS THE CONSOLE WINDOW
                    Environment.Exit(0);
                    break;
                }
            } while (!knownKeyPressed);
            Console.WriteLine("Invalid key, choose one from options listed above!");
            SongMenu();
        }
Example #2
0
        /// CREATES THE SONGS QUEUE
        static void PlaylistMenu()
        {
            /// DISPLAYS PLAYLIST MENU
            Console.WriteLine("Playlist Menu (choose option with button) :" + Environment.NewLine
                              + "Press [a] to add song to Playlist" + Environment.NewLine
                              + "Press [d] to delete song from Playlist" + Environment.NewLine
                              + "Press [p] to play Playlist" + Environment.NewLine
                              + "Press [e] to exit Playlist Menu");

            bool knownKeyPressed = false;

            do
            {
                /// READS ONLY KEYS THAT ARE REQUIRED
                ConsoleKeyInfo menuselection = Console.ReadKey(true);
                string         choosenSong;

                switch (menuselection.KeyChar)
                {
                case 'a':
                    /// WAITS FOR SONG NUMBER
                    Console.WriteLine("Choose song number and confirm with [Enter] key!");

                    bool parsedSuccessfully = int.TryParse(Console.ReadLine(), out int songNumber);

                    if (parsedSuccessfully == false)
                    {
                        /// CHECKS IF INPUT IS INTEGER
                        ResetLines(2);
                        Console.WriteLine("Please enter a number!");
                        break;
                    }
                    if (songNumber > _SongsSList.Count)
                    {
                        /// CHECKS IF INPUT EXIST IN THE SORTED LIST
                        ResetLines(2);
                        Console.WriteLine("Invalid song number! Type number from the list above!");
                        break;
                    }
                    ResetLines(8);
                    /// CONVERTS INDEX TO STRING SONG NAME
                    choosenSong = _SongsSList.GetByIndex(songNumber - 1).ToString();
                    numberOfSongs++;
                    /// ADDS SONG TO LIST
                    _SongsPlaylist.Add(choosenSong);

                    /// WRITES CURRENT LIST
                    Console.WriteLine("Your current Playlist (" + (numberOfSongs) + " songs):");
                    foreach (string song in _SongsPlaylist)
                    {
                        Console.WriteLine(song);
                    }
                    Console.SetCursorPosition(0, Console.CursorTop - (numberOfSongs));
                    PlaylistMenu();
                    break;

                case 'd':
                    /// WAITS FOR SONG NUMBER
                    Console.WriteLine("Choose song number and confirm with [Enter] key!");

                    bool parsedSuccessfully1 = int.TryParse(Console.ReadLine(), out songNumber);

                    if (parsedSuccessfully1 == false)
                    {
                        /// CHECKS IF INPUT IS INTEGER
                        ResetLines(2);
                        Console.WriteLine("Please enter a number!");
                        break;
                    }

                    if (songNumber > numberOfSongs)
                    {
                        /// CHECKS IF INPUT EXIST IN THE SORTED LIST
                        ResetLines(2);
                        Console.WriteLine("Invalid song number! Type number from the list above!");
                        break;
                    }
                    /// CONVERTS INDEX TO STRING SONG NAME
                    choosenSong = (_SongsSList.GetByIndex(songNumber - 1).ToString());
                    numberOfSongs--;
                    /// DELETE SONGS FROM THE LIST
                    _SongsPlaylist.Remove(choosenSong);

                    /// WRITES CURRENT LIST
                    Console.WriteLine("Your current Playlist (" + (numberOfSongs) + " songs):");
                    foreach (string song in _SongsPlaylist)
                    {
                        Console.WriteLine(song);
                    }
                    Console.SetCursorPosition(0, Console.CursorTop - numberOfSongs);
                    ResetLines(8);
                    PlaylistMenu();
                    break;

                case 'p':     //dodać reset line
                    /// PRINTS CURRENT QUEUE
                    Console.WriteLine(new string(' ', Console.WindowWidth));
                    Console.WriteLine("Your current Playlist (" + numberOfSongs + " songs):");
                    foreach (string song in _SongsPlaylist)
                    {
                        Console.WriteLine(song);
                    }

                    Console.WriteLine(new string(' ', Console.WindowWidth));
                    Console.WriteLine("Press Enter to stop playing Playlist!");
                    do
                    {
                        /// PLAYS EVERY ELEMENT IN SONGS QUEUE USING "One Song Loop" CLASS
                        foreach (string song in _SongsPlaylist)
                        {
                            _Song = new Song(song);
                            _Song.Play();
                            _Song.Stop();
                        }
                    } while (Console.ReadKey(true).Key != ConsoleKey.Enter);

                    Console.SetCursorPosition(0, Console.CursorTop - (numberOfSongs + 4));
                    foreach (string song in _SongsPlaylist)
                    {
                        ResetLines(1);
                    }
                    ResetLines(4 + numberOfSongs);
                    PlaylistMenu();
                    break;

                case 'e':     //dodać reset line
                    /// EXITS PLAYLIST MENU
                    ResetLines(8);
                    foreach (string song in _SongsPlaylist)
                    {
                        ResetLines(1);
                    }
                    SongMenu();
                    break;
                }
            } while (!knownKeyPressed);
            ResetLines(9);
            PlaylistMenu();
        }