Example #1
0
        protected virtual void OnTriggerExit(Collider other)
        {
            if (!CheckObject(other.gameObject))
            {
                return;
            }

            Reset();

            TrackedHand script = other.gameObject.GetComponent <TrackedHand>();

            if (script != null)
            {
                script.Unsubscribe(this);
            }
        }
        protected virtual bool OnTriggerExit(Collider other)
        {
            if (!checkCollider(other))
            {
                return(false);
            }

            Reset();

            TrackedHand script = other.gameObject.GetComponent <TrackedHand>();

            if (script != null)
            {
                script.Unsubscribe(this);
            }

            return(true);
        }