internal static void FleeToPosition(Spell spell, string W = "N") // N 정방향, R 역방향. { Pred.FleeToPosition(spell, W); }
internal static void AtoB(Spell spell, Obj_AI_Base T, float Drag = 700f) //Coded By RL244 AtoB Drag 기본값 700f는 빅토르를 위한 것임. { Pred.AtoB(spell, T, Drag); }
internal static void RMouse(Spell spell) { Pred.RMouse(spell); }
internal static void LCast(Spell spell, Obj_AI_Base target, float alpha = 0f, float colmini = float.MaxValue, bool HeroOnly = false, float BombRadius = 0f) //for Linar spells 사용예시 AIO_Func.LCast(Q,Qtarget,50,0) { Pred.LCast(spell, target, alpha, colmini, HeroOnly, BombRadius); }
internal static void CCast(Spell spell, Obj_AI_Base target) //for Circular spells { Pred.CCast(spell, target); }
internal static float PredHealth(Obj_AI_Base Target, Spell spell) { return(Pred.PredHealth(Target, spell)); }