void Update() { if (_mumbleClient == null) { return; } if (!_isPlaying && _mumbleClient.HasPlayableAudio(Session)) { _audioSource.Play(); _isPlaying = true; Debug.Log("Playing audio for: " + GetUsername()); } else if (_isPlaying && !_mumbleClient.HasPlayableAudio(Session)) { _audioSource.Stop(); _isPlaying = false; Debug.Log("Stopping audio for: " + GetUsername()); } }