Example #1
0
        protected override void Awake()
        {
            keyboard = new KeyboardInputModel(commandList, keyBoardInputList);

            for (int i = 0; i < k_playerCount; i++)
            {
                joystickInput[i] = new XboxInputModel(i + 1);
                controllers[i]   = new ControllerInputModel(joystickInput[i], commandList, controllerInputList);
            }

            StartCoroutine(DetectGameController());
            base.Awake();
        }
        public ControllerInputModel(XboxInputModel input, string[] commandList, string[] controllerKeys)
        {
            if (input == null || input.JoyStickNumber <= 0)
            {
                throw new System.ArgumentException("Input is null or haven't intialized");
            }

            if (commandList.Length != controllerKeys.Length)
            {
                throw new System.ArgumentException("Length of the arraies don't match");
            }

            this.input           = input;
            axisMap              = new Dictionary <string, XboxControllerInputAxis>();
            buttonMap            = new Dictionary <string, XboxControllerInputButton>();
            axisAlternativeMap   = new Dictionary <string, XboxControllerInputAxis>();
            buttonAlternativeMap = new Dictionary <string, XboxControllerInputButton>();

            for (int i = 0; i < commandList.Length; i++)
            {
                if (System.Enum.IsDefined(typeof(XboxControllerInputButton), controllerKeys[i]))
                {
                    var button = (XboxControllerInputButton)System.Enum.Parse(typeof(XboxControllerInputButton), controllerKeys[i]);
                    if (!buttonMap.ContainsKey(commandList[i]))
                    {
                        buttonMap.Add(commandList[i], button);
                    }
                    else
                    {
                        buttonAlternativeMap.Add(commandList[i], button);
                    }
                    continue;
                }

                if (System.Enum.IsDefined(typeof(XboxControllerInputAxis), controllerKeys[i]))
                {
                    var axis = (XboxControllerInputAxis)System.Enum.Parse(typeof(XboxControllerInputAxis), controllerKeys[i]);
                    if (!axisMap.ContainsKey(commandList[i]))
                    {
                        axisMap.Add(commandList[i], axis);
                    }
                    else
                    {
                        axisAlternativeMap.Add(commandList[i], axis);
                    }
                    continue;
                }

                Debug.Log("Cannot parse the key " + controllerKeys[i]);
            }
        }