Example #1
0
 private void Server_ClientAvailable(object sender, CommunicationListenerEventArgs e)
 {
     if (!havePlayer)
     {
         client = e.Client;
         client.DataAvailable += Client_DataAvailable;
         havePlayer            = true;
         SendClientTurnMessage();
         RenderFromThread();
     }
 }
        public void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket handler  = listener.EndAccept(ar);

            CommunicationListenerEventArgs args = new CommunicationListenerEventArgs();

            args.Client = new SocketCommunicationClient(handler);
            OnClientAvailable(args);
        }
 protected virtual void OnClientAvailable(CommunicationListenerEventArgs args)
 {
     ClientAvailable?.Invoke(this, args);
 }