/// <summary>Initializes the newly connected client's TCP-related info.</summary>
            /// <param name="socket">The TcpClient instance of the newly connected client.</param>
            public void Connect(TcpClient socket)
            {
                this.socket = socket;
                this.socket.ReceiveBufferSize = dataBufferSize;
                this.socket.SendBufferSize    = dataBufferSize;

                stream = this.socket.GetStream();

                receivedData  = new Packet();
                receiveBuffer = new byte[dataBufferSize];

                stream.BeginRead(receiveBuffer, 0, dataBufferSize, ReceiveCallback, null);

                string welcomeMessage = $"Welcome to the server! Your player ID is : {id}.";

                ServerSend.Welcome(id, welcomeMessage);
            }