Example #1
0
        protected override void Update()
        {
            base.Update();

            if (coolDownRemainsDuration <= 0f)
            {
                if (character != null && Skill != null)
                {
                    var indexOfSkillUsage = character.IndexOfSkillUsage(Skill.DataId, SkillUsageType.Skill);
                    if (indexOfSkillUsage >= 0)
                    {
                        coolDownRemainsDuration = character.SkillUsages[indexOfSkillUsage].coolDownRemainsDuration;
                        if (coolDownRemainsDuration <= 1f)
                        {
                            coolDownRemainsDuration = 0f;
                        }
                    }
                }
            }

            if (coolDownRemainsDuration > 0f)
            {
                coolDownRemainsDuration -= Time.deltaTime;
                if (coolDownRemainsDuration <= 0f)
                {
                    coolDownRemainsDuration = 0f;
                }
            }
            else
            {
                coolDownRemainsDuration = 0f;
            }

            // Update UIs
            var coolDownDuration = Skill.GetCoolDownDuration(Level);

            if (uiTextCoolDownDuration != null)
            {
                uiTextCoolDownDuration.text = string.Format(coolDownDurationFormat, coolDownDuration.ToString("N0"));
            }

            if (uiTextCoolDownRemainsDuration != null)
            {
                uiTextCoolDownRemainsDuration.text = string.Format(coolDownRemainsDurationFormat, Mathf.CeilToInt(coolDownRemainsDuration).ToString("N0"));
                uiTextCoolDownRemainsDuration.gameObject.SetActive(coolDownRemainsDuration > 0);
            }

            if (imageCoolDownGage != null)
            {
                imageCoolDownGage.fillAmount = coolDownDuration <= 0 ? 0 : coolDownRemainsDuration / coolDownDuration;
            }
        }