Example #1
0
 public virtual bool CanPartySetting(BasePlayerCharacterEntity playerCharacterEntity, out int partyId, out PartyData party)
 {
     partyId = 0;
     party   = null;
     if (playerCharacterEntity == null || !IsServer)
     {
         return(false);
     }
     partyId = playerCharacterEntity.PartyId;
     if (partyId <= 0 || !parties.TryGetValue(partyId, out party))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.NotJoinedParty);
         return(false);
     }
     if (!party.IsLeader(playerCharacterEntity))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.NotPartyLeader);
         return(false);
     }
     return(true);
 }
Example #2
0
 public bool TryGetParty(int id, out PartyData result)
 {
     return(parties.TryGetValue(id, out result));
 }
Example #3
0
 public void SendPartySettingToClient(long connectionId, PartyData party)
 {
     Server.SendPartySetting(connectionId, MsgTypes.UpdateParty, party.id, party.shareExp, party.shareItem);
 }
Example #4
0
 public void SendChangePartyLeaderToClient(long connectionId, PartyData party)
 {
     Server.SendChangePartyLeader(connectionId, MsgTypes.UpdateParty, party.id, party.leaderId);
 }
Example #5
0
 public void SendCreatePartyToClient(long connectionId, PartyData party)
 {
     Server.SendCreateParty(connectionId, MsgTypes.UpdateParty, party.id, party.shareExp, party.shareItem, party.leaderId);
 }
Example #6
0
 public virtual bool CanKickFromParty(BasePlayerCharacterEntity playerCharacterEntity, string characterId, out int partyId, out PartyData party)
 {
     partyId = 0;
     party   = null;
     if (playerCharacterEntity == null || !IsServer)
     {
         return(false);
     }
     partyId = playerCharacterEntity.PartyId;
     if (partyId <= 0 || !parties.TryGetValue(partyId, out party))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.NotJoinedParty);
         return(false);
     }
     if (party.IsLeader(characterId))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.CannotKickPartyLeader);
         return(false);
     }
     if (!party.CanKick(playerCharacterEntity.Id))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.CannotKickPartyMember);
         return(false);
     }
     if (playerCharacterEntity.Id.Equals(characterId))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.CannotKickYourSelfFromParty);
         return(false);
     }
     if (!party.ContainsMemberId(characterId))
     {
         SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.CharacterNotJoinedParty);
         return(false);
     }
     return(true);
 }
Example #7
0
 public virtual bool CanAddPartyMember(BasePlayerCharacterEntity inviteCharacterEntity, BasePlayerCharacterEntity acceptCharacterEntity, out int partyId, out PartyData party)
 {
     partyId = 0;
     party   = null;
     if (inviteCharacterEntity == null || acceptCharacterEntity == null || !IsServer)
     {
         return(false);
     }
     if (acceptCharacterEntity.PartyId > 0)
     {
         SendServerGameMessage(acceptCharacterEntity.ConnectionId, GameMessage.Type.JoinedAnotherParty);
         return(false);
     }
     partyId = inviteCharacterEntity.PartyId;
     if (partyId <= 0 || !parties.TryGetValue(partyId, out party))
     {
         SendServerGameMessage(acceptCharacterEntity.ConnectionId, GameMessage.Type.CharacterNotJoinedParty);
         return(false);
     }
     if (party.CountMember() >= party.MaxMember())
     {
         SendServerGameMessage(acceptCharacterEntity.ConnectionId, GameMessage.Type.PartyMemberReachedLimit);
         return(false);
     }
     return(true);
 }