Example #1
0
		public void SendMove(float walkForward, float walkRight, float cameraPitch, float cameraYaw, float leftExtend, float rightExtend, bool jump, bool playDead, bool shooting)
		{
			if (host != null && host.isReady)
			{
				NetStream netStream = NetGame.BeginMessage(NetMsgId.Move);
				try
				{
					netStream.WriteNetId(netId);
					netStream.Write(NetFloat.Quantize(walkForward, 1f, 8), 8);
					netStream.Write(NetFloat.Quantize(walkRight, 1f, 8), 8);
					netStream.Write(NetFloat.Quantize(Math2d.NormalizeAngleDeg(cameraPitch), 180f, 9), 9);
					netStream.Write(NetFloat.Quantize(Math2d.NormalizeAngleDeg(cameraYaw), 180f, 9), 9);
					netStream.Write(NetFloat.Quantize(leftExtend, 1f, 5), 5);
					netStream.Write(NetFloat.Quantize(rightExtend, 1f, 5), 5);
					netStream.Write(jump);
					netStream.Write(playDead);
					netStream.Write(shooting);
					NetGame.instance.SendUnreliableToServer(netStream, -1);
				}
				finally
				{
					if (netStream != null)
					{
						netStream = netStream.Release();
					}
				}
			}
		}
 public NetQuaternion(byte sel, float a, float b, float c, float drop, ushort bits)
 {
     if (drop < 0f)
     {
         a = 0f - a;
         b = 0f - b;
         c = 0f - c;
     }
     this.sel  = sel;
     x         = NetFloat.Quantize(a, 0.707107f, bits);
     y         = NetFloat.Quantize(b, 0.707107f, bits);
     z         = NetFloat.Quantize(c, 0.707107f, bits);
     this.bits = bits;
 }
Example #3
0
 public static NetVector3 Quantize(Vector3 vec, Vector3 range, ushort bits)
 {
     return(new NetVector3(NetFloat.Quantize(vec.x, range.x, bits), NetFloat.Quantize(vec.y, range.y, bits), NetFloat.Quantize(vec.z, range.z, bits), bits));
 }