Example #1
0
        public static void ReloadGame(List <int> mapsToLoad, bool changeScene, bool forceAsyncTime)
        {
            var gameDoc = GetGameDocument(mapsToLoad);

            LoadPatch.gameToLoad      = new(gameDoc, Multiplayer.session.dataSnapshot.semiPersistentData);
            TickPatch.replayTimeSpeed = TimeSpeed.Paused;

            if (changeScene)
            {
                LongEventHandler.QueueLongEvent(() =>
                {
                    MemoryUtility.ClearAllMapsAndWorld();
                    Current.Game = new Game
                    {
                        InitData = new GameInitData
                        {
                            gameToLoad = "server"
                        }
                    };

                    LongEventHandler.ExecuteWhenFinished(() =>
                    {
                        LongEventHandler.QueueLongEvent(() => PostLoad(forceAsyncTime), "MpSimulating", false, null);
                    });
                }, "Play", "MpLoading", true, null);
            }
            else
            {
                LongEventHandler.QueueLongEvent(() =>
                {
                    SaveLoad.LoadInMainThread(LoadPatch.gameToLoad);
                    PostLoad(forceAsyncTime);
                }, "MpLoading", false, null);
            }
        }
Example #2
0
        public static void ReloadGame(List <int> mapsToLoad, bool async = true)
        {
            LoadPatch.gameToLoad      = GetGameDocument(mapsToLoad);
            TickPatch.replayTimeSpeed = TimeSpeed.Paused;

            if (async)
            {
                LongEventHandler.QueueLongEvent(() =>
                {
                    MemoryUtility.ClearAllMapsAndWorld();
                    Current.Game                     = new Game();
                    Current.Game.InitData            = new GameInitData();
                    Current.Game.InitData.gameToLoad = "server";

                    LongEventHandler.ExecuteWhenFinished(() =>
                    {
                        LongEventHandler.QueueLongEvent(() => PostLoad(), "MpSimulating", false, null);
                    });
                }, "Play", "MpLoading", true, null);
            }
            else
            {
                LongEventHandler.QueueLongEvent(() =>
                {
                    SaveLoad.LoadInMainThread(LoadPatch.gameToLoad);
                    PostLoad();
                }, "MpLoading", false, null);
            }
        }