Example #1
0
        public static string Get(Replay replay)
        {
            var text = new StringBuilder();

            using (var zip = replay.ZipFile)
            {
                try
                {
                    text.AppendLine($"[header]");

                    using (var reader = new XmlTextReader(new MemoryStream(zip["game_snapshot"].GetBytes())))
                    {
                        reader.ReadToNextElement();
                        reader.ReadToNextElement();

                        text.AppendLine(reader.ReadOuterXml());
                    }
                }
                catch (Exception e)
                {
                    text.AppendLine(e.Message);
                }

                text.AppendLine();

                try
                {
                    text.AppendLine("[info]");
                    text.AppendLine(zip["info"].GetString());
                }
                catch { }

                text.AppendLine();

                SyncInfo local = null;
                try
                {
                    local = PrintSyncInfo(text, zip, "sync_local");
                }
                catch { }

                text.AppendLine();

                SyncInfo remote = null;
                try
                {
                    remote = PrintSyncInfo(text, zip, "sync_remote");
                }
                catch { }

                text.AppendLine();

                try
                {
                    text.AppendLine("[desync_info]");
                    var desyncInfo = new ByteReader(zip["desync_info"].GetBytes());
                    text.AppendLine($"Arbiter online: {desyncInfo.ReadBool()}");
                    text.AppendLine($"Last valid tick: {desyncInfo.ReadInt32()}");
                    text.AppendLine($"Last valid arbiter online: {desyncInfo.ReadBool()}");
                    text.AppendLine($"Mod version: {desyncInfo.ReadString()}");
                    text.AppendLine($"Mod is debug: {desyncInfo.ReadBool()}");
                    text.AppendLine($"Dev mode: {desyncInfo.ReadBool()}");
                    text.AppendLine($"Player count: {desyncInfo.ReadInt32()}");
                    text.AppendLine($"Game debug mode: {desyncInfo.ReadBool()}");
                }
                catch { }

                text.AppendLine();

                if (local != null && remote != null)
                {
                    text.AppendLine("[compare]");

                    for (int i = 0; i < Math.Min(local.maps.Count, remote.maps.Count); i++)
                    {
                        var  localMap  = local.maps[i].map;
                        var  remoteMap = remote.maps[i].map;
                        bool equal     = localMap.SequenceEqual(remoteMap);
                        text.AppendLine($"Map {local.maps[i].mapId}: {equal}");

                        if (!equal)
                        {
                            for (int j = 0; j < Math.Min(localMap.Count, remoteMap.Count); j++)
                            {
                                text.AppendLine($"{localMap[j]} {remoteMap[j]} {(localMap[j] != remoteMap[j] ? "x" : "")}");
                            }
                        }
                    }

                    text.AppendLine($"World: {local.world.SequenceEqual(remote.world)}");
                    text.AppendLine($"Cmds: {local.cmds.SequenceEqual(remote.cmds)}");
                }

                text.AppendLine();

                try
                {
                    text.AppendLine("[map_cmds]");
                    foreach (var cmd in Replay.DeserializeCmds(zip["maps/000_0_cmds"].GetBytes()))
                    {
                        PrintCmdInfo(text, cmd);
                    }
                }
                catch { }

                text.AppendLine();

                try
                {
                    text.AppendLine("[world_cmds]");
                    foreach (var cmd in Replay.DeserializeCmds(zip["world/000_cmds"].GetBytes()))
                    {
                        PrintCmdInfo(text, cmd);
                    }
                }
                catch { }
            }

            return(text.ToString());

            void PrintCmdInfo(StringBuilder builder, ScheduledCommand cmd)
            {
                builder.Append($"{cmd.type} {cmd.ticks} {cmd.mapId} {cmd.factionId}");

                if (cmd.type == CommandType.Sync)
                {
                    builder.Append($" {Sync.handlers[BitConverter.ToInt32(cmd.data, 0)]}");
                }

                builder.AppendLine();
            }

            SyncInfo PrintSyncInfo(StringBuilder builder, ZipFile zip, string file)
            {
                builder.AppendLine($"[{file}]");

                var sync = SyncInfo.Deserialize(new ByteReader(zip[file].GetBytes()));

                builder.AppendLine($"Start: {sync.startTick}");
                builder.AppendLine($"Was simulating: {sync.simulating}");
                builder.AppendLine($"Map count: {sync.maps.Count}");
                builder.AppendLine($"Last map state: {sync.maps.Select(m => $"{m.mapId}/{m.map.LastOrDefault()}/{m.map.Count}").ToStringSafeEnumerable()}");
                builder.AppendLine($"Last world state: {sync.world.LastOrDefault()}/{sync.world.Count}");
                builder.AppendLine($"Last cmd state: {sync.cmds.LastOrDefault()}/{sync.cmds.Count}");
                builder.AppendLine($"Trace hashes: {sync.traceHashes.Count}");

                return(sync);
            }
        }
        /// <summary>
        /// Attempts to generate user-readable desync info from the given replay
        /// </summary>
        /// <param name="replay">The replay to generate the info from</param>
        /// <returns>The desync info as a human-readable string</returns>
        public static string GenerateFromReplay(Replay replay)
        {
            var text = new StringBuilder();

            //Open the replay zip
            using (var zip = replay.ZipFile)
            {
                try
                {
                    text.AppendLine("[header]");

                    using (var reader = new XmlTextReader(new MemoryStream(zip["game_snapshot"].GetBytes())))
                    {
                        //Read to the <root> element
                        reader.ReadToNextElement();
                        //Read to the <meta> element
                        reader.ReadToNextElement();

                        //Append the entire <meta> element, including game version, mod IDs, and mod names, to the text
                        text.AppendLine(reader.ReadOuterXml());
                    }
                }
                catch (Exception e)
                {
                    text.AppendLine(e.Message);
                }

                text.AppendLine();

                try
                {
                    //The info is the replay save data, including game name, protocol version, and assembly hashes
                    text.AppendLine("[info]");
                    text.AppendLine(zip["info"].GetString());
                }
                catch
                {
                }

                text.AppendLine();

                ClientSyncOpinion local = null;
                try
                {
                    //Local Client Opinion data
                    local = DeserializeAndPrintSyncInfo(text, zip, "sync_local");
                }
                catch
                {
                }

                text.AppendLine();

                ClientSyncOpinion remote = null;
                try
                {
                    //Remote Client Opinion data
                    remote = DeserializeAndPrintSyncInfo(text, zip, "sync_remote");
                }
                catch
                {
                }

                text.AppendLine();

                try
                {
                    //Desync info
                    text.AppendLine("[desync_info]");

                    //Backwards compatibility! (AKA v1 support)
                    if (zip["desync_info"].GetString().StartsWith("###"))
                    {
                        //This is a V2 file, dump as-is
                        text.AppendLine(zip["desync_info"].GetString());
                    }
                    else
                    {
                        //V1 file, parse it.
                        var desyncInfo = new ByteReader(zip["desync_info"].GetBytes());
                        text.AppendLine($"Arbiter online: {desyncInfo.ReadBool()}");
                        text.AppendLine($"Last valid tick: {desyncInfo.ReadInt32()}");
                        text.AppendLine($"Last valid arbiter online: {desyncInfo.ReadBool()}");
                        text.AppendLine($"Mod version: {desyncInfo.ReadString()}");
                        text.AppendLine($"Mod is debug: {desyncInfo.ReadBool()}");
                        text.AppendLine($"Dev mode: {desyncInfo.ReadBool()}");
                        text.AppendLine($"Player count: {desyncInfo.ReadInt32()}");
                        text.AppendLine($"Game debug mode: {desyncInfo.ReadBool()}");
                    }
                }
                catch
                {
                }

                text.AppendLine();

                //Append random state comparison saved from the desync
                if (local != null && remote != null)
                {
                    text.AppendLine("[compare]");

                    for (int i = 0; i < Math.Min(local.mapStates.Count, remote.mapStates.Count); i++)
                    {
                        var  localMap  = local.mapStates[i].randomStates;
                        var  remoteMap = remote.mapStates[i].randomStates;
                        bool equal     = localMap.SequenceEqual(remoteMap);
                        text.AppendLine($"Map {local.mapStates[i].mapId}: {equal}");

                        if (!equal)
                        {
                            for (int j = 0; j < Math.Min(localMap.Count, remoteMap.Count); j++)
                            {
                                text.AppendLine($"{localMap[j]} {remoteMap[j]} {(localMap[j] != remoteMap[j] ? "x" : "")}");
                            }
                        }
                    }

                    text.AppendLine($"World: {local.worldRandomStates.SequenceEqual(remote.worldRandomStates)}");
                    text.AppendLine($"Cmds: {local.commandRandomStates.SequenceEqual(remote.commandRandomStates)}");
                }

                text.AppendLine();

                try
                {
                    //Add commands random states saved with the replay
                    text.AppendLine("[map_cmds]");
                    foreach (var cmd in Replay.DeserializeCmds(zip["maps/000_0_cmds"].GetBytes()))
                    {
                        PrintCmdInfo(text, cmd);
                    }
                }
                catch
                {
                }

                text.AppendLine();

                try
                {
                    //Add world random states saved with the replay
                    text.AppendLine("[world_cmds]");
                    foreach (var cmd in Replay.DeserializeCmds(zip["world/000_cmds"].GetBytes()))
                    {
                        PrintCmdInfo(text, cmd);
                    }
                }
                catch
                {
                }
            }

            return(text.ToString());
        }