Example #1
0
 private void HandlePowerups(GameTime gameTime)
 {
     _countdownToPowerup -= gameTime.ElapsedGameTime.Milliseconds;
     if ((gameTimer > 60000 && _minCountdownToPowerup == 10000) ||
         (gameTimer > 120000 && _minCountdownToPowerup == 5000))
     {
         _minCountdownToPowerup /= 2;
         _maxCountdownToPowerup /= 2;
     }
     if (_countdownToPowerup <= 0)
     {
         _countdownToPowerup = random.Next(_minCountdownToPowerup, _maxCountdownToPowerup);
         Tile randTile = null;
         bool foundTile = false;
         do
         {
             randTile = _currentMap.GetRandomWalkableTile();
             if (randTile == null)
             {
                 break;
             }
             foundTile = true;
             for (int i = 0; i < _powerups.Count; i++)
             {
                 if (randTile.position == _powerups[i].position)
                 {
                     foundTile = false;
                     break;
                 }
             }
         } while (!foundTile);
         int startRange = GameRules.selectedGameType == GameRules.GameType.CollectToWin ? 0 : 1;
         Powerup newPower = new Powerup((int)randTile.position.X, (int)randTile.position.Y, (Powerup.PowerupType)random.Next(startRange, 3));
         newPower.LoadContent(_contentManager);
         _powerups.Add(newPower);
     }
 }
Example #2
0
 public void GetPowerup(Powerup powerup)
 {
     powerUpInSlot = powerup;
     powerUpInSlot.position = powerupRectangle.position;
     powerUpInSlot.position.X += 2;
     powerUpInSlot.position.Y += 2;
 }
Example #3
0
        private void RemovePowerup()
        {
            switch (activePowerup.Type)
            {
                case Powerup.PowerupType.Speed: _movementSpeed = 3f; break;
                case Powerup.PowerupType.BigAmmo:
                    _hasBigAmmo = false;
                    if (_chargeLevel == 1)
                    {
                        _scale = 1f;
                        cannon.SetScale(1f);
                    }

                    break;
                case Powerup.PowerupType.AttackSpeed:
                    _hasFastAttack = false;
                    coolDownTime = 300;
                    break;
            }
            activePowerup = null;
        }
Example #4
0
 public void ActivatePowerup()
 {
     switch (powerUpInSlot.Type)
     {
         case Powerup.PowerupType.Speed:
             _movementSpeed = 5f;
             break;
         case Powerup.PowerupType.AttackSpeed:
             _hasFastAttack = true;
             coolDownTime = 100f;
             break;
         case Powerup.PowerupType.BigAmmo:
             _hasBigAmmo = true;
             _scale = 1.2f;
             cannon.SetScale(1.2f);
             break;
         case Powerup.PowerupType.Mines:
             break;
     }
     activePowerup = powerUpInSlot;
     activePowerup.position = powerUpInSlot.position;
     activePowerup.position.X+= 32 + 16;
     powerUpInSlot = null;
     _powerupTimer = 5000;
 }