/// <summary>
        /// Handles the TimeOfDayChanged event of the world control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="TimeOfDayChangedEventArgs"/> instance containing the event data.</param>
        private void World_TimeOfDayChanged(object sender, TimeOfDayChangedEventArgs e)
        {
            // If we have a previous time of day, unregister our event.
            if (e.TransitioningFrom != null)
            {
                e.TransitioningFrom.TimeUpdated -= CurrentTimeOfDay_TimeUpdated;
            }

            e.TransitioningTo.TimeUpdated += CurrentTimeOfDay_TimeUpdated;
            CurrentTimeOfDay_TimeUpdated(sender, e.TransitioningTo.CurrentTime);
        }
Example #2
0
 /// <summary>
 /// Gets called when the owning world has its Time changed.
 /// </summary>
 /// <param name="sender">The sender.</param>
 /// <param name="e">The <see cref="TimeOfDayChangedEventArgs"/> instance containing the event data.</param>
 protected virtual void WorldTimeChanged(object sender, TimeOfDayChangedEventArgs e)
 {
     this.ApplyTimeZoneOffset(e.TransitioningTo.CurrentTime);
 }
Example #3
0
 /// <summary>
 /// Gets called when the owning world has its Time changed.
 /// </summary>
 /// <param name="sender">The sender.</param>
 /// <param name="e">The <see cref="TimeOfDayChangedEventArgs"/> instance containing the event data.</param>
 protected virtual void WorldTimeChanged(object sender, TimeOfDayChangedEventArgs e)
 {
     this.ApplyTimeZoneOffset(e.TransitioningTo.CurrentTime);
 }