public override void init()
        {
            lArea     = new List <AreaItem>();
            goTemp    = this.getGameObjectByPath("tempAreaBt");
            last_Temp = this.getGameObjectByPath("s_go");
            btClose   = this.getComponentByPath <Button>("imgclose");
            btClose.onClick.AddListener(onClose);
            RectTransform rect = goTemp.GetComponent <RectTransform>();

            w = rect.sizeDelta.x;
            h = rect.sizeDelta.y;
            goTemp.SetActive(false);
            transCon = transform.FindChild("info/con");
            lserver  = new List <ServerItem>();
            for (int i = 0; i < 10; i++)
            {
                ServerItem si = new ServerItem(transform.FindChild("s/s" + i), onServerClick);
                lserver.Add(si);
                si.visiable = false;
            }
            last_server = new ServerItem(last_Temp.transform, onServerClick);

            initList();
            //changeArea(0);
        }
Example #2
0
        public override void init()
        {
            this.lArea   = new List <AreaItem>();
            this.goTemp  = base.getGameObjectByPath("tempAreaBt");
            this.btClose = base.getComponentByPath <Button>("btclose");
            this.btClose.onClick.AddListener(new UnityAction(this.onClose));
            RectTransform component = this.goTemp.GetComponent <RectTransform>();

            this.w = component.sizeDelta.x;
            this.h = component.sizeDelta.y;
            this.goTemp.SetActive(false);
            this.transCon = base.transform.FindChild("info/con");
            this.lserver  = new List <ServerItem>();
            for (int i = 0; i < 10; i++)
            {
                ServerItem serverItem = new ServerItem(base.transform.FindChild("s/s" + i), new Action <ServerData>(this.onServerClick));
                this.lserver.Add(serverItem);
                serverItem.visiable = false;
            }
            this.initList();
            this.changeArea(0);
        }