private void onSpriteLeaveZone(GameEvent e) { Variant data = e.data; using (List <Variant> .Enumerator enumerator = data["iidary"]._arr.GetEnumerator()) { while (enumerator.MoveNext()) { uint key = enumerator.Current; bool flag = !this._heroInfos.ContainsKey(key); if (!flag) { this._heroInfos.Remove(key); bool flag2 = this._heroWaitCreateInfos.ContainsKey(key); if (flag2) { this._heroWaitCreateInfos.Remove(key); } bool flag3 = !this._heros.ContainsKey(key); if (!flag3) { LGAvatarHero lGAvatarHero = this._heros[key]; this._heros.Remove(key); lGAvatarHero.dispose(); } } } } }
public void createHero(Variant m) { int @int = m["mid"]._int; uint @uint = m["iid"]._uint; Variant conf = MonsterConfig.instance.conf; Variant variant = conf["monsters"][string.Concat(@int)]; bool flag = variant == null; if (flag) { GameTools.PrintError(" hero[ " + @int + " ] no conf ERR!"); } else { LGAvatarHero lGAvatarHero = new LGAvatarHero(this.g_mgr); this._heros[@uint] = lGAvatarHero; bool flag2 = m["owner_cid"] == ModelBase <PlayerModel> .getInstance().cid; if (flag2) { lGAvatarHero.addEffect("heroenterworld" + this.herologhtIdx, "hero_enterscence", true); } lGAvatarHero.initData(m); lGAvatarHero.init(); this.g_mgr.g_processM.addRender(lGAvatarHero, false); } }
public void createHero(Variant m) { int heroid = m["mid"]._int; uint iid = m["iid"]._uint; Variant b = MonsterConfig.instance.conf; Variant mconf = b["monsters"][heroid + ""]; if (mconf == null) { GameTools.PrintError(" hero[ " + heroid + " ] no conf ERR!"); return; } LGAvatarHero ct = new LGAvatarHero(this.g_mgr); _heros[iid] = ct; if (m["owner_cid"] == PlayerModel.getInstance().cid) { ct.addEffect("heroenterworld" + herologhtIdx, "hero_enterscence", true); } ct.initData(m); ct.init(); this.g_mgr.g_processM.addRender(ct); }
private void onSpriteLeaveZone(GameEvent e) { Variant data = e.data; foreach (uint iid in data["iidary"]._arr) { if (!_heroInfos.ContainsKey(iid)) { continue; } _heroInfos.Remove(iid); if (_heroWaitCreateInfos.ContainsKey(iid)) { _heroWaitCreateInfos.Remove(iid); } if (!_heros.ContainsKey(iid)) { continue; } LGAvatarHero ct = _heros[iid]; _heros.Remove(iid); ct.dispose(); } }
public LGAvatarHero getNearHero() { bool flag = this._heros == null || this._heros.Values == null; LGAvatarHero result; if (flag) { result = null; } else { LGAvatarHero lGAvatarHero = null; float num = 1000f; int num2 = this.lgMainPlayer.viewInfo["x"]; int num3 = this.lgMainPlayer.viewInfo["y"]; foreach (LGAvatarHero current in this._heros.Values) { bool flag2 = current.IsDie(); if (!flag2) { bool flag3 = current.IsCollect(); if (!flag3) { float num4 = Math.Abs(current.x - (float)num2) + Math.Abs(current.y - (float)num3); bool flag4 = num4 > 1000f; if (!flag4) { bool flag5 = lGAvatarHero == null; if (flag5) { lGAvatarHero = current; num = num4; } else { bool flag6 = num > num4; if (flag6) { lGAvatarHero = current; num = num4; } } } } } } result = lGAvatarHero; } return(result); }
private void onRespawn(GameEvent e) { Variant data = e.data; bool flag = !data.ContainsKey("iid"); if (!flag) { uint @uint = data["iid"]._uint; bool flag2 = !this._heros.ContainsKey(@uint); if (!flag2) { LGAvatarHero lGAvatarHero = this._heros[@uint]; lGAvatarHero.Respawn(data); } } }
private void onRespawn(GameEvent e) { Variant info = e.data; if (!info.ContainsKey("iid")) { return; } uint iid = info["iid"]._uint; if (!_heros.ContainsKey(iid)) { return; } LGAvatarHero hero = _heros[iid]; hero.Respawn(info); }
public LGAvatarHero getNearHero() { if (_heros == null || _heros.Values == null) { return(null); } LGAvatarHero charHero = null; float curdis = 1000f; int x = lgMainPlayer.viewInfo["x"]; int y = lgMainPlayer.viewInfo["y"]; foreach (LGAvatarHero ct in _heros.Values) { if (ct.IsDie()) { continue; } if (ct.IsCollect()) { continue; } float dis = Math.Abs(ct.x - x) + Math.Abs(ct.y - y); if (dis > 1000) { continue; } if (charHero == null) { charHero = ct; curdis = dis; } // else if (Math.Abs((charHero.x - x) * (charHero.x - x)) + Math.Abs((charHero.y - y) * (charHero.y - y)) > Math.Abs((ct.x - x) * (ct.x - x)) + Math.Abs((ct.y - y) * (ct.y - y))) else if (curdis > dis) { charHero = ct; curdis = dis; } } return(charHero); }