private void onActivedegree_info(Variant data) { bool flag = !data.ContainsKey("huoyue_point"); if (!flag) { debug.Log("活跃度::" + data.dump()); bool flag2 = SelfRole._inst != null; if (flag2) { SelfRole._inst.m_LockRole = null; } bool flag3 = data.ContainsKey("res"); if (flag3) { int num = data["res"]; int num2 = num; if (num2 != 0) { if (num2 == 1) { this.point.Clear(); this.itd.Clear(); this.huoyue_point = data["huoyue_point"]; foreach (Variant current in data["huoyues"]._arr) { uint num3 = current["active_id"]; uint count = current["count"]; ActiveDegreeData activeDegreeData = new ActiveDegreeData(); activeDegreeData.id = num3; activeDegreeData.count = count; this.itd.Add(num3, activeDegreeData); } using (List <Variant> .Enumerator enumerator2 = data["huoyue_reward"]._arr.GetEnumerator()) { while (enumerator2.MoveNext()) { int item = enumerator2.Current; this.point.Add(item); } } bool flag4 = a3_activeDegree.instance != null; if (flag4) { a3_activeDegree.instance.do_Active(); a3_activeDegree.instance.onLoad_Change(); a3_activeDegree.instance.onActive_Load(); } this.point.Sort(); bool flag5 = this.huoyue_point < 20; bool flag6; if (flag5) { flag6 = false; } else { bool flag7 = this.point.Count > 0; if (flag7) { int num4 = this.point[this.point.Count - 1]; bool flag8 = num4 == 100; flag6 = (!flag8 && this.huoyue_point >= num4 + 20); } else { flag6 = true; } } IconAddLightMgr.getInstance().showOrHideFire(flag6 ? "open_light_huoyue" : "close_light_huoyue", null); } } } } }
private void onActivedegree_info(Variant data) { if (!data.ContainsKey("huoyue_point")) { return; } debug.Log("活跃度::" + data.dump()); if (SelfRole._inst != null) { SelfRole._inst.m_LockRole = null; } if (data.ContainsKey("res")) { int res = data["res"]; switch (res) { case 0: //获取总点数 // dispatchEvent(GameEvent.Create(EVENT_GET_ALLPOINT, this, data)); break; case 1: //获取各个活跃活动信息; point.Clear(); itd.Clear(); huoyue_point = data["huoyue_point"]; foreach (Variant v in data["huoyues"]._arr) { uint id = v["active_id"]; uint count = v["count"]; ActiveDegreeData i = new ActiveDegreeData(); i.id = id; i.count = count; itd.Add(id, i); } foreach (int id in data["huoyue_reward"]._arr) { point.Add(id); } if (a3_activeDegree.instance != null) { a3_activeDegree.instance.do_Active(); a3_activeDegree.instance.onLoad_Change(); a3_activeDegree.instance.onActive_Load(); } // dispatchEvent(GameEvent.Create(EVENT_GET_ALLPOINT, this, data)); //for (int i = 0; i < xmlreward.Count; i++) //{ // int index = i; // if (a3_activeDegreeProxy.getInstance().huoyue_point >= xmlreward[index].getInt("ac")) // { // if (!a3_activeDegreeProxy.getInstance().point.Contains(xmlreward[index].getInt("ac"))) // { // InterfaceMgr.doCommandByLua("a1_low_fightgame.resh_huoyue", "ui/interfaces/low/a1_low_fightgame", data); // } // else // { // InterfaceMgr.doCommandByLua("a1_low_fightgame.resh_huoyue", "ui/interfaces/low/a1_low_fightgame", null); // } // } //} point.Sort(); //List<SXML> xmlreward = XMLMgr.instance.GetSXMLList("huoyue.reward"); //if ((point.Count > 0 && huoyue_point >= point[point.Count - 1]+20)||(point.Count==0&&huoyue_point>= xmlreward[0].getInt("ac"))) //{ // IconAddLightMgr.getInstance().showOrHideFire("resh_huoyue",data); // //InterfaceMgr.doCommandByLua("a1_low_fightgame.resh_huoyue", "ui/interfaces/low/a1_low_fightgame", data); //} //else if (point.Count > 0 && huoyue_point / 20 >= point.Count+1) //{ // IconAddLightMgr.getInstance().showOrHideFire("resh_huoyue", data); // //InterfaceMgr.doCommandByLua("a1_low_fightgame.resh_huoyue", "ui/interfaces/low/a1_low_fightgame", data); //} //else //{ // IconAddLightMgr.getInstance().showOrHideFire("resh_huoyue", data); // //InterfaceMgr.doCommandByLua("a1_low_fightgame.resh_huoyue", "ui/interfaces/low/a1_low_fightgame", null); //} bool isopenlight = false; int max_ac = 0; if (huoyue_point < 20) { isopenlight = false; } else { if (point.Count > 0) { max_ac = point[point.Count - 1]; if (max_ac == 100) { isopenlight = false; } else { isopenlight = huoyue_point >= max_ac + 20 ? true : false; } } else { isopenlight = true; } } IconAddLightMgr.getInstance().showOrHideFire(isopenlight? "open_light_huoyue": "close_light_huoyue", null); break; } } //服务器发的表里读取所有活跃数据,存到A3_activeDegreeModel.getinstance().activedeg_info里 //id为键 }