Example #1
0
 /// <summary>
 /// Thread that accepts clients
 /// </summary>
 void AcceptClients()
 {
     try
     {
         while (true)
         {
             var newSocket = Socket.AcceptTcpClient();
             var newClient = new ServerClient(newSocket);
             newClient.zId         = GetNextId();
             newClient.zNetidBytes = BitConverter.GetBytes(newClient.zId);
             newClient.Hero.Netid  = newClient.Id;
             newClient.ReceiveThread.Start();
             //by default, everyone starts in lorencia, relocation occurs when client sends ready
             //message with correct room id
             ClientMutex.WaitOne();
             Rooms[MobMap.Lorencia].Clients.Add(newClient);
             ClientMutex.ReleaseMutex();
             newClient.Room = Rooms[MobMap.Lorencia];
             //send welcome msg
             newClient.SendMessage(MsgHeader.Welcome);
         }
     }
     catch (SocketException se)
     {
         if (se.ErrorCode == 10004 && State == ServerState.Stopped)
         {
         }
         else
         {
             throw se;
         }
     }
 }
Example #2
0
 /// <summary>
 /// Thread that accepts clients
 /// </summary>
 void AcceptClients()
 {
     try
     {
         while (true)
         {
             var newSocket = Socket.AcceptTcpClient();
             var newClient = new ServerClient(newSocket);
             newClient.zId = GetNextId();
             newClient.zNetidBytes = BitConverter.GetBytes(newClient.zId);
             newClient.Hero.Netid = newClient.Id;
             newClient.ReceiveThread.Start();
             //by default, everyone starts in lorencia, relocation occurs when client sends ready
             //message with correct room id
             ClientMutex.WaitOne();
             Rooms[MobMap.Lorencia].Clients.Add(newClient);
             ClientMutex.ReleaseMutex();
             newClient.Room = Rooms[MobMap.Lorencia];
             //send welcome msg
             newClient.SendMessage(MsgHeader.Welcome);
         }
     }
     catch (SocketException se)
     {
         if (se.ErrorCode == 10004 && State == ServerState.Stopped) { }
         else
             throw se;
     }
 }