protected IKernel CompileClKernel(string sourceFileName, string entryPoint, string options = null) { return(ShaderCache.CompileClKernel(Path.Combine(ShaderDataFilePath, sourceFileName), entryPoint, options)); }
protected IShaderFilterSettings <IKernel> CompileClKernel(string sourceFileName, string entryPoint, string options = null) { return(ShaderCache.CompileClKernel(Path.Combine(ShaderDataFilePath, sourceFileName), entryPoint, options).Configure()); }