Example #1
0
        public void updateForce(Particlef particle, float duration)
        {
            _durationAcc += duration;

            if (Keyboard.IsKeyDown(Key.D) || Keyboard.IsKeyDown(Key.Right))
            {
                particle.addForce(new Vec3f(1000.0f, 0.0f, 0.0f));
            }

            if (Keyboard.IsKeyDown(Key.A) || Keyboard.IsKeyDown(Key.Left))
            {
                particle.addForce(new Vec3f(-1000.0f, 0.0f, 0.0f));
            }

            if (Keyboard.IsKeyDown(Key.Space))
            {
                if (!_wasForced && _durationAcc > 0.5f)
                {
                    particle.addForce(new Vec3f(0.0f, -200000.0f, 0.0f));
                    _wasForced   = true;
                    _durationAcc = 0.0f;
                }
            }
            else
            {
                _wasForced = false;
            }
        }
        public void add(Particlef particle, IParticleForceGenerator forceGenerator)
        {
            ParticleForceRegistration registration = new ParticleForceRegistration();

            registration.particle       = particle;
            registration.forceGenerator = forceGenerator;
            registrations.Add(registration);
        }
        public void updateForce(Particlef particle, float duration)
        {
            if (!particle.hasFiniteMass())
            {
                return;
            }

            particle.addForce(gravity * particle.Mass);
        }
 public void remove(Particlef particle, IParticleForceGenerator forceGenerator)
 {
     foreach (ParticleForceRegistration i in registrations)
     {
         if (i.particle == particle && i.forceGenerator == forceGenerator)
         {
             registrations.Remove(i);
             return;
         }
     }
 }