Example #1
0
 public void Recalculate()
 {
     // TODO: Check.
     Vector vt = new Vector();
     vt.FillAsVectorProduction(this.v, this.v_);
     this.v_.FillAsVectorProduction(vt, this.v);
 }
        public void Transform(Vector v)
        {
            float nx = this.a00 * v.x + this.a01 * v.y + this.a02 * v.z;
            float ny = this.a10 * v.x + this.a11 * v.y + this.a12 * v.z;
            float nz = this.a20 * v.x + this.a21 * v.y + this.a22 * v.z;

            v.x = nx; v.y = ny; v.z = nz;
        }
        public void Fill(Vector v, float a)
        {
            float sin = (float)Math.Sin(0.5 * a);
            this.x = sin * v.x;
            this.y = sin * v.y;
            this.z = sin * v.z;
            this.w = (float)Math.Cos(0.5 * a);

            this.UpdateMatrix();
        }
        public void Fill(Vector v, Vector v1, Vector v2)
        {
            float cosA = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;

            float sinA_2 = (float)Math.Sqrt (0.5 * (1 - cosA));
            this.x = v.x * sinA_2;
            this.y = v.y * sinA_2;
            this.z = v.z * sinA_2;
            this.w = (float)Math.Sqrt (0.5 * (1 + cosA));

            this.UpdateMatrix();
        }
        public void Fill(Vector v1, Vector v2)
        {
            float cosA = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
            float sinA_2 = (float)Math.Sqrt (0.5 * (1 - cosA));
            float cosA_2 = (float)Math.Sqrt (0.5 * (1 + cosA));

            this.w = cosA_2;
            if (this.w != 0) {
                this.x = (v1.y * v2.z - v1.z * v2.y);
                this.y = (v1.z * v2.x - v1.x * v2.z);
                this.z = (v1.x * v2.y - v1.y * v2.x);
                float d = sinA_2 / (float)Math.Sqrt (this.x * this.x + this.y * this.y + this.z * this.z);
                this.x *= d;
                this.y *= d;
                this.z *= d;
            } else {
                this.x = 0;
                this.y = 0;
                this.z = 1;
            }
            this.UpdateMatrix();
        }
Example #6
0
 public void FillAsVectorProduction(Vector vi, Vector vj)
 {
     this.x = vi.y * vj.z - vi.z * vj.y;
     this.y = vi.z * vj.x - vi.x * vj.z;
     this.z = vi.x * vj.y - vi.y * vj.x;
 }
Example #7
0
 /// <summary>
 /// Fills as distinction. this <- (vj - vi)
 /// </summary>
 /// <param name='vi'> Begin point.</param>
 /// <param name='vj'> End point.</param>
 public void FillAsDistinction(Vector vi, Vector vj)
 {
     this.x = vj.x - vi.x;
     this.y = vj.y - vi.y;
     this.z = vj.z - vi.z;
 }
Example #8
0
 public void Fill(Vector v)
 {
     this.x = v.x;
     this.y = v.y;
     this.z = v.z;
 }
Example #9
0
 public void Deduct(Vector v)
 {
     this.x -= v.x;
     this.y -= v.y;
     this.z -= v.z;
 }
Example #10
0
 public void Add(Vector v)
 {
     this.x += v.x;
     this.y += v.y;
     this.z += v.z;
 }
Example #11
0
 public static float ScalarProduction(Vector vi, Vector vj)
 {
     return vi.x * vj.x + vi.y * vj.y + vi.z * vj.z;
 }
Example #12
0
 public static float Angle(Vector vi, Vector vj)
 {
     return (float)Math.Acos(vi.x * vj.x + vi.y * vj.y + vi.z * vj.z);
     // return (float)Math.Acos(Vector.ScalarProduction(vi, vj));
 }