Example #1
0
        private void Failed(bool tireFailed)
        {
            if (view == null)
            {
                if (!failed)
                {
                    failed = true;

                    if (tireFailed)
                        audioPlayer.PlayBlast();
                    else
                        audioPlayer.PlayOuch(); // head failed

                    audioPlayer.StopMotor();
                    view = new Menu(this);
                    audioPlayer.PlayMusic();
                }
            }
        }
Example #2
0
 /// <summary>
 /// Starts a new game after the level has been loaded.
 /// For internl use.
 /// </summary>
 private void NewGame()
 {
     level.HeadFail += new Action<Level>(HeadFail);
     level.TireFail += new Action<Level>(TireFail);
     level.Win += new Action<Level>(Win);
     level.EnableControl();
     level.StopBikeMotor();
     failed = false;
     level.ResetBike();
     paused = false;
     won = false;
     audioPlayer.StopMusic();
     audioPlayer.PlayMotor();
     view = null;
     stopwatch.Reset();
     stopwatch.Start();
 }
Example #3
0
 /// <summary>
 /// A callback function for Level to notify that the player has got to the finish
 /// </summary>
 /// <param name="level">the caller of this function</param>
 public void Win(Level level)
 {
     if (view == null)
     {
         paused = true;
         stopwatch.Stop();
         finishTime = stopwatch.Elapsed;
         audioPlayer.PlayFanfare();
         audioPlayer.StopMotor();
         view = new WinView(this);
         won = true;
     }
 }
Example #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            audioPlayer = new AudioPlayer(Content);
            level = new Level(1, audioPlayer, this.Content);
            level.HeadFail += new Action<Level>(HeadFail);
            level.TireFail += new Action<Level>(TireFail);
            level.Win += new Action<Level>(Win);
            background = this.Content.Load<Texture2D>("Images/sky");
            font = this.Content.Load<SpriteFont>("SpriteFont3");
            view = new SplashScreen(this);
            optionsButton = new Button("options",
                                        new Vector2(getWidth() * 0.015f, getHeight() * 0.89f),
                                                    this.Content);
            optionsButton.ButtonPressed += (sender => Pause());

            float aspect = (float)optionsButton.Width / (float)optionsButton.Height;
            optionsButton.Height = (int)(0.1f * getHeight());
            optionsButton.Width = (int)(aspect * optionsButton.Height);
            exitButton = new Button("exit",
                                    new Vector2(getWidth() * 0.89f, getHeight() * 0.88f),
                                    this.Content);
            exitButton.ButtonPressed += (sender => Exit());

            aspect = (float)exitButton.Width / (float)exitButton.Height;
            exitButton.Height = (int)(0.1f * (float)getHeight());
            exitButton.Width = (int)(aspect * (float)exitButton.Height);
            leftButton = new Button("left", new Vector2(10, 20),
                                    this.Content, true);
            leftButton.ButtonPressed += (sender => level.leanBikeBackwards());
            leftButton.Height = 70;

            rightButton = new Button("right", new Vector2(relativeX(735), relativeY(20)),
                                     this.Content, true);
            rightButton.Height = 70;
            rightButton.ButtonPressed += (sender => level.leanBikeForwards());

            clockPos = new Vector2(0.45f * getWidth(), 0.89f * getHeight());
        }
Example #5
0
 /// <summary>
 /// Shows LevelSelector on users custom level page
 /// </summary>
 /// <param name="newGame">for telling if we want to select the level for
 /// starting a new game or showing the high scores</param>
 public void ShowMyLevelsSelector(bool newGame)
 {
     view = new LevelSelector(this, newGame, true);
 }
Example #6
0
 /// <summary>
 /// Opens the level editor
 /// </summary>
 public void StartLevelEditor()
 {
     audioPlayer.StopMusic();
     view = null;
     stopwatch.Reset();
     paused = false;
     editorOpen = true;
     level = new LevelEditor(audioPlayer, this.Content);
     ((LevelEditor)level).Ready += LevelCreated;
 }
Example #7
0
 /// <summary>
 /// Shows InfoView
 /// </summary>
 public void ShowInfo()
 {
     view = new InfoView(this);
 }
Example #8
0
 /// <summary>
 /// Shows LevelSelector on predefined level page
 /// </summary>
 /// <param name="newGame">for telling if we want to select the level bacause of
 /// starting a new game or showing the high scores</param>
 public void ShowLevelSelector(bool newGame)
 {
     view = new LevelSelector(this, newGame, false);
 }
Example #9
0
 /// <summary>
 /// Shows the high scores for the selected level
 /// </summary>
 /// <param name="levelName">the name of the level which high scores we want to show</param>
 public void ShowHighScores(String levelName)
 {
     view = new HighScores(this, levelName);
 }
Example #10
0
 /// <summary>
 /// Resumes to the game if it has been paused
 /// </summary>
 public void Resume()
 {
     paused = false;
     audioPlayer.StopMusic();
     audioPlayer.PlayMotor();
     view = null;
     stopwatch.Start();
 }
Example #11
0
 /// <summary>
 /// Open the main menu
 /// </summary>
 public void OpenMenu()
 {
     view = new Menu(this);
     audioPlayer.StopMotor();
     audioPlayer.StopFanfare();
     audioPlayer.PlayMusic();
 }
Example #12
0
 /// <summary>
 /// A callback function for LevelEditor to notify that the editor should be closed
 /// </summary>
 /// <param name="sender">the caller of this function</param>
 /// <param name="args">for telling if the created level is wanted to be saved or 
 ///                    not</param>
 public void LevelCreated(bool save)
 {
     editorOpen = false;
     editorOpen = false;
     if (save)
         view = new LevelSaver(this);
     else
     {
         level = new Level(1, audioPlayer, this.Content);
         view = new Menu(this);
     }
 }
Example #13
0
 /// <summary>
 /// Closes views on top the game world
 /// </summary>
 public void CloseView()
 {
     view = null;
 }