public void PuzzleFinished() { if (!advCam) { advCam = PersistentEngine.advCamera; } advCam.CanCamMove(advCamCanMove); puzzle.ToggleShow(false); if (disableOnFinish) { puzzle.gameObject.SetActive(false); } if (disableCollider) { transform.GetComponent <Collider2D>().enabled = false; colliderDisabled = true; } if (disableInteractiveItemPuzzleOnFinish) { this.enabled = false; } StartCoroutine(FinishProcedure()); if (removeInventoryItemOnFinish && itemToRemove != null) { itemToRemove.Remove(); } gameObject.SendMessage("PuzzleCompleted", SendMessageOptions.DontRequireReceiver); }
// Use this for initialization void Start() { advCamera = PersistentEngine.advCamera; highlightObject = Instantiate(Resources.Load("INTERACTIVEOBJECT_HIGHLIGHT") as GameObject) as GameObject; highlightObject.transform.position = transform.position + centerOffset; highlightObject.transform.parent = transform; highlightObject.GetComponent <Renderer>().enabled = false; if (GetComponent <InteractiveItemSendMessage>() != null) { canBeUsed = GetComponent <InteractiveItemSendMessage>().canBeUsed; } if (GetComponent <InteractiveItemConversation>() != null) { canBeUsed = true; } if (GetComponent <InteractiveItemPuzzle>() != null) { canBeUsed = true; } if (GetComponent <InteractiveItemRotatingStates>() != null) { canBeUsed = true; } if (GetComponent <InteractiveItemSwitch>() != null) { if (GetComponent <InteractiveItemSwitch>().contributesToCanBeUsedFlag) { canBeUsed = true; } } if (GetComponent <InventoryItem>() != null) { canBeUsed = true; } if (GetComponent <InteractiveItemAnimator>() != null) { canBeUsed = true; } if (GetComponent <DoorBetweenLevels>() != null) { isExit = true; } if (GetComponent <PersonNPC>() != null) { isPerson = true; } }
void Start() { base.Initialise(); advCamera = PersistentEngine.advCamera; elroy = PersistentEngine.player; interactiveItemMain = gameObject.GetComponent <InteractiveItem>(); if (animator == null) { animator = gameObject.GetComponent <Animator>(); } }
void Start() { base.Initialise(); advCam = PersistentEngine.advCamera; advCamCanMove = advCam.canMove; connectedSwitch = GetComponent <InteractiveItemSwitch>(); if (colliderDisabled) { this.GetComponent <Collider2D>().enabled = false; } }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); animHashWalk = Animator.StringToHash("Base Layer.gui-steps"); animHashLook = Animator.StringToHash("Base Layer.gui-look"); animHashUse = Animator.StringToHash("Base Layer.gui-use"); animHashTalk = Animator.StringToHash("Base Layer.gui-talk"); animHashExit = Animator.StringToHash("Base Layer.gui-exit"); myTransform = transform; advCamera = PersistentEngine.advCamera; }
void Start() { advCamera = PersistentEngine.advCamera; if (!cam) { cam = GetComponentInChildren <Camera>(); } elroy = PersistentEngine.player; animator = GetComponent <Animator>(); if (disableAnimatorOnStart) { animator.enabled = false; } cam.enabled = false; }
void Awake() { gameObject.name = "Inventory"; canvas = GetComponent <Canvas>(); items = new ArrayList(); advCamera = PersistentEngine.advCamera; transform.position = Camera.main.ScreenToWorldPoint(new Vector3(0, 0)); originalPosition = parentObject.localPosition; if (autoHide) { StartCoroutine(arrowClickedCoroutine(arrow.gameObject, false)); } UpdateItemPosition_Scroll(); }
// Use this for initialization void Start() { advCamera = PersistentEngine.advCamera; float cameraSize = 4; if (advCamera) { cameraSize = advCamera.cameraSize; } else { cameraSize = PersistentEngine.activeCamera.fieldOfView; } textStrings = new string[5]; colorSelected = new Color32(255, 168, 48, 255); colorIdle = new Color32(255, 243, 197, 255); colorShadowSelected = new Color32(32, 53, 63, 255); colorShadowIdle = new Color32(13, 63, 81, 255); bg = background.transform.parent.transform; defBgPos = bg.transform.localPosition; if (calcFunctions) { if (PersistentEngine.IsMobileScreen()) { defBgPos.y = (-cameraSize + defCamSizeForCalc) * multiplierSmall; } else { defBgPos.y = (-cameraSize + defCamSizeForCalc) * multiplierLarge; } offsetBackground = (cameraSize - defCamSizeForCalc) * secondMultiplier + addedOffest; } defTextPosKrat = textPosKrat; defTextPosPlus = textPosPlus; SetEnabled(false); shadowOffsetLeft *= cameraSize / 0.93f; shadowOffsetLeft1 *= cameraSize / 0.93f; shadowOffsetLeft2 *= cameraSize / 0.93f; shadowOffsetDown *= cameraSize / 0.93f; shadowOffsetDown1 *= cameraSize / 0.93f; shadowOffsetDown2 *= cameraSize / 0.93f; }
public void PuzzleClosed() { puzzle.ToggleShow(false); if (!advCam) { advCam = PersistentEngine.advCamera; } advCam.CanCamMove(advCamCanMove); if (disableOnClose) { puzzle.gameObject.SetActive(false); } PersistentEngine.player.SetInCutScene(false); StartCoroutine(CloseProcedure()); PersistentEngine.player.StopTalking(); }
IEnumerator ShowPuzzleProcedure() { if (!puzzle.gameObject.activeInHierarchy) { puzzle.gameObject.SetActive(true); } yield return(null); if (!puzzle.gameObject.activeInHierarchy) { puzzle.gameObject.SetActive(true); } yield return(null); puzzle.puzzle = this; puzzle.ToggleShow(true); if (!advCam) { advCam = PersistentEngine.advCamera; } advCam.CanCamMove(false); StartCoroutine(ShowComments()); }
void Awake() { float starttime = Time.realtimeSinceStartup; Debug.Log("Global Awake: Init: " + starttime); if (SceneManager.GetActiveScene().buildIndex == 0) { initialized = false; state = new Hashtable(); Initialize(); } isMobileScreen = isSmallScreenL; var men = Resources.Load("prefabs/Menus") as GameObject; var meni = Instantiate(men); meni.name = "Menus"; var dt = Resources.Load("prefabs/CharacterDialogText") as GameObject; var dti = Instantiate(dt); dti.name = "CharacterDialogText"; var dc = Resources.Load("prefabs/DialogControl") as GameObject; var dci = Instantiate(dc); dci.name = "DialogControl"; PersistentEngine.characterDialogText = dti.GetComponent <CharacterDialogText>(); player = GameObject.FindObjectOfType <Player>() ? GameObject.FindObjectOfType <Player>().GetComponent <Player>() : null; advCamera = GameObject.Find("MainCamera") ? GameObject.Find("MainCamera").GetComponent <AdvCamera>() : null; if (advCamera == null) { advCamera = GameObject.Find("Main Camera Runner") ? GameObject.Find("Main Camera Runner").GetComponent <AdvCamera>() : null; } navMeshAgent = GameObject.Find("NavmeshAgent") ? GameObject.Find("NavmeshAgent").GetComponent <UnityEngine.AI.NavMeshAgent>() : null; scene = GameObject.Find("Scene") ? GameObject.Find("Scene").GetComponent <Scene>() : null; customCursor = GameObject.Find("CustomCursor") ? GameObject.Find("CustomCursor").GetComponent <CustomCursor>() : null; customCursor.gameObject.SetActive(true); if (advCamera && PersistentEngine.activeCamera == null) { PersistentEngine.activeCamera = advCamera.GetComponent <Camera>(); } if (PersistentEngine.activeCamera == null && Camera.main) { PersistentEngine.activeCamera = Camera.main; } bool inBuildSettings = true; String current = SceneManager.GetActiveScene().path; var bf = Resources.Load("prefabs/BlackFade") as GameObject; var bfi = Instantiate(bf); bfi.name = "BlackFade"; GameObject Fade = GameObject.Find("BlackFade"); blackFade = Fade.GetComponent <SpriteRenderer>(); if (!inBuildSettings || SceneManager.GetActiveScene().buildIndex < SceneManager.sceneCountInBuildSettings - 1) { audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); audioManager.Initialise(); SetMusic(GetState("Global music") == 1 || GetState("Global music") == -1); SetSound(GetState("Global sound") == 1 || GetState("Global sound") == -1); int?savegameSlot = GetState("Global Savegame"); if (savegameSlot == null) { savegameSlot = 1; } SetSavegame((int)savegameSlot); if (SceneManager.GetActiveScene().buildIndex > 0 && GetState("Global level") != SceneManager.GetActiveScene().buildIndex) { SetState("Global level", SceneManager.GetActiveScene().buildIndex, true); } float endTime = Time.realtimeSinceStartup; float timePassed = endTime - starttime; Debug.Log("Global Awake: Init End: " + endTime + " time passed: " + timePassed); } blackFade.color = new Color(1, 1, 1, 1); if (string.IsNullOrEmpty(GetArrivalDoor()) && !string.IsNullOrEmpty(arrivalDoor)) { SetArrivalDoor(arrivalDoor); } }
void Awake() { advCamera = PersistentEngine.advCamera; }