public State(ContentManager content, GraphicsDeviceManager graphics, Player player) { _content = content; _graphics = graphics; _player = player; _firstFrame = true; }
public GameScreen(ContentManager content, GraphicsDeviceManager graphics, Player player) : base(content, graphics, player) { }
public static void Initialize(ContentManager content, GraphicsDeviceManager graphics) { _content = content; _graphics = graphics; _player = PlayerProxy.Current; }
private static void CreatePlayer() { _player = new Player(_content, _graphics); _player.Load(); }