public GameRestartScreen(Game game, MenuItem[] items) : base(game)
 {
     restartMenu = new Menu[items.Length];
     for (int i = 0; i < items.Length; i++)
     {
         restartMenu[i] = new Menu(items[i], GameSettings.menuColor);
     }
     restartMenu[0].MenuColor = GameSettings.activeColor;
 }
 public MenuScreen(Game game, MenuItem[] items, Texture2D background, Rectangle backgroundRect) : base(game)
 {
     menuBackground = background;
     menuGameName = items[3];
     menuBackgroundR = backgroundRect;
     menu = new Menu[3];
     menu[0] = new Menu(items[0], GameSettings.activeColor);
     menu[1] = new Menu(items[1], GameSettings.menuColor);
     menu[2] = new Menu(items[2], GameSettings.menuColor);
 }