Example #1
0
        /// <summary>
        /// Returns the (minimum) vertical distance to the bottom edge above.
        /// This top edge and the bottom edge above belong to two diferent objects, for example two staves or two systems.
        /// The returned value is positive if this top edge is completely below the bottomEdge argument.
        /// </summary>
        /// <param name="currentMinDist"></param>
        /// <param name="rightEdge"></param>
        /// <returns></returns>
        public double DistanceToEdgeAbove(BottomEdge bottomEdge)
        {
            double           minDist   = double.MaxValue;
            HashSet <double> allLeftXs = AllLeftXsInBothEdges(bottomEdge);

            foreach (double leftX in allLeftXs)
            {
                double bottomEdgeYatLeftX = bottomEdge.YatX(leftX);
                double topEdgeYatLeftX    = this.YatX(leftX);
                double dist = topEdgeYatLeftX - bottomEdgeYatLeftX;
                minDist = minDist < dist ? minDist : dist;
            }
            return(minDist);
        }
Example #2
0
        /// <summary>
        /// Returns the (minimum) vertical distance to the bottom edge above.
        /// This top edge and the bottom edge above belong to two diferent objects, for example two staves or two systems.
        /// The returned value is positive if this top edge is completely below the bottomEdge argument.
        /// </summary>
        /// <param name="currentMinDist"></param>
        /// <param name="rightEdge"></param>
        /// <returns></returns>
        public float DistanceToEdgeAbove(BottomEdge bottomEdge)
        {
            float           minDist   = float.MaxValue;
            HashSet <float> allLeftXs = AllLeftXsInBothEdges(bottomEdge);

            foreach (float leftX in allLeftXs)
            {
                float bottomEdgeYatLeftX = bottomEdge.YatX(leftX);
                float topEdgeYatLeftX    = this.YatX(leftX);
                float dist = topEdgeYatLeftX - bottomEdgeYatLeftX;
                minDist = minDist < dist ? minDist : dist;
            }
            return(minDist);
        }
Example #3
0
        private void WriteConnectors(SvgWriter w, int systemNumber, PageFormat pageFormat)
        {
            List<bool> barlineContinuesDownList = pageFormat.BarlineContinuesDownList;
            int topVisibleStaffIndex = TopUnHiddenStaffIndex();
            Debug.Assert(barlineContinuesDownList[barlineContinuesDownList.Count - 1] == false);
            Barline barline = null;
            bool isFirstBarline = true;

            for(int staffIndex = topVisibleStaffIndex; staffIndex < Staves.Count; staffIndex++)
            {
                Staff staff = Staves[staffIndex];
                if(staff.Metrics != null)
                {
                    Voice voice = staff.Voices[0];
                    float barlinesTop = staff.Metrics.StafflinesTop;
                    float barlinesBottom = staff.Metrics.StafflinesBottom;

                    #region set barlinesTop, barlinesBottom
                    switch(staff.NumberOfStafflines)
                    {
                        case 1:
                            barlinesTop -= (staff.Gap * 1.5F);
                            barlinesBottom += (staff.Gap * 1.5F);
                            break;
                        case 2:
                        case 3:
                        case 4:
                            barlinesTop -= staff.Gap;
                            barlinesBottom += staff.Gap;
                            break;
                        default:
                            break;
                    }
                    #endregion set barlinesTop, barlinesBottom

                    #region draw barlines down from staves
                    if(staffIndex < Staves.Count - 1)
                    {
                        //TopEdge topEdge = new TopEdge(Staves[staffIndex + 1], 0F, pageFormat.Right);
                        TopEdge topEdge = GetTopEdge(staffIndex + 1, pageFormat.Right);
                        if(topEdge != null)
                        {
                            BottomEdge bottomEdge = new BottomEdge(staff, 0F, pageFormat.Right, pageFormat.Gap);
                            isFirstBarline = true;

                            for(int i = 0; i < voice.NoteObjects.Count; ++i)
                            {
                                NoteObject noteObject = voice.NoteObjects[i];
                                barline = noteObject as Barline;
                                if(barline != null)
                                {
                                    // draw grouping barlines between staves
                                    if(barlineContinuesDownList[staffIndex - topVisibleStaffIndex] || isFirstBarline)
                                    {
                                        float top = bottomEdge.YatX(barline.Metrics.OriginX);
                                        float bottom = topEdge.YatX(barline.Metrics.OriginX);
                                        bool isLastNoteObject = (i == (voice.NoteObjects.Count - 1));
                                        barline.WriteSVG(w, top, bottom, pageFormat.BarlineStrokeWidth, pageFormat.StafflineStemStrokeWidth, isLastNoteObject, true);
                                        isFirstBarline = false;
                                    }
                                }
                            }
                        }
                    }
                    #endregion
                }
            }
        }
Example #4
0
 /// <summary>
 /// Returns the (minimum) vertical distance to the bottom edge above.
 /// This top edge and the bottom edge above belong to two diferent objects, for example two staves or two systems.
 /// The returned value is positive if this top edge is completely below the bottomEdge argument.
 /// </summary>
 /// <param name="currentMinDist"></param>
 /// <param name="rightEdge"></param>
 /// <returns></returns>
 public float DistanceToEdgeAbove(BottomEdge bottomEdge)
 {
     float minDist = float.MaxValue;
     HashSet<float> allLeftXs = AllLeftXsInBothEdges(bottomEdge);
     foreach(float leftX in allLeftXs)
     {
         float bottomEdgeYatLeftX = bottomEdge.YatX(leftX);
         float topEdgeYatLeftX = this.YatX(leftX);
         float dist = topEdgeYatLeftX - bottomEdgeYatLeftX;
         minDist = minDist < dist ? minDist : dist;
     }
     return minDist;
 }