Example #1
0
 /// <summary>
 /// Initializes GUI stuff
 /// </summary>
 protected virtual void LevelGUIStart()
 {
     // set the level name in the GUI
     LevelNameEvent.Trigger(SceneManager.GetActiveScene().name);
     // fade in
     MMFadeOutEvent.Trigger(IntroFadeDuration);
 }
 /// <summary>
 /// Initializes GUI stuff
 /// </summary>
 protected virtual void LevelGUIStart()
 {
     // set the level name in the GUI
     LevelNameEvent.Trigger(SceneManager.GetActiveScene().name);
     // fade in
     if (Players.Count > 0)
     {
         MMFadeOutEvent.Trigger(IntroFadeDuration, FadeTween, FaderID, false, Players[0].transform.position);
     }
     else
     {
         MMFadeOutEvent.Trigger(IntroFadeDuration, FadeTween, FaderID, false, Vector3.zero);
     }
 }
Example #3
0
 /// <summary>
 /// When we catch a level name event, we change our level's name in the GUI
 /// </summary>
 /// <param name="levelNameEvent"></param>
 public virtual void OnMMEvent(LevelNameEvent levelNameEvent)
 {
     SetLevelName(levelNameEvent.LevelName);
 }