public MSCircularPicker(Texture2D background, Rectangle boundingRectangle, float topPadding, float bottomPadding, float leftPadding, float rightPadding, MSBuilding selected, Color highlight, Shape shape, SpriteBatch spriteBatch, Game game) : base(background, boundingRectangle, topPadding, bottomPadding, leftPadding, rightPadding, null, shape, spriteBatch, game) { this.selected = selected; selectedEffect = selected.Effect; selected.Effect = Game.Content.Load<Effect>("highlight"); bucksIcon = new MSImageHolder(new Rectangle(0, 0, 40, 24), Game.Content.Load<Texture2D>("BuyDialog/bucks"), SpriteBatch, Game); gingerBreadManIcon = new MSImageHolder(new Rectangle(0, 0, 20, 26), Game.Content.Load<Texture2D>("BuyDialog/gingerBreadMan"), SpriteBatch, Game); MSPanel outerRing = new MSPanel(Game.Content.Load<Texture2D>("BuyDialog/OuterRing"), new Rectangle(0, 0, 270, 270), 0, 0, 0, 0, null, Shape.CIRCULAR, spriteBatch, Game); AddComponent(outerRing, Alignment.MIDDLE_CENTER); }
private MSOptionsScreen(MoodSwing game) : base(game.Content.Load<Texture2D>("CityView"), 150, 150, 150, 150, game.SpriteBatch, game) { MSTabbedPanel tabbedOptions = new MSTabbedPanel(this); MSPanel graphicsTab = new MSPanel(Game.Content.Load<Texture2D>("BlackOut"), new Rectangle(50, 50, 924, 668), 50, 50, 50, 50, null, Shape.RECTANGULAR, SpriteBatch, Game); tabbedOptions.AddTab(new MSTab( new MSButton( new MSFontScalingLabel( "Graphics", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "Graphics", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), true, graphicsTab)); graphicsTab.AddComponent(new MSCheckbox( new MSButton( new MSFontScalingLabel( "Full Screen", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ToggleFullScreen(true), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "Full Screen", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ToggleFullScreen(false), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), MSResolution.IsFullScreen), Alignment.TOP_LEFT); graphicsTab.AddComponent(new MSCheckbox( new MSButton( new MSFontScalingLabel( "Bloom", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ToggleBloom(true), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "Bloom", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ToggleBloom(false), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), game.Bloom.Visible), Alignment.MIDDLE_LEFT); MSPanel resolutionPanel = new MSPanel(null, new Rectangle(500, 60, 150, 200), null, Shape.RECTANGULAR, SpriteBatch, Game); MSRadioButtonGroup resolution = new MSRadioButtonGroup(resolutionPanel); resolution.AddRadioButton( new MSRadioButton( new MSButton( new MSFontScalingLabel( "800 by 600", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ChangeResolution(800, 600), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "800 by 600", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), null, new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), MSResolution.Width == 800 && MSResolution.Height == 600), Alignment.TOP_CENTER); resolution.AddRadioButton( new MSRadioButton( new MSButton( new MSFontScalingLabel( "1024 by 768", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ChangeResolution(1024, 768), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "1024 by 768", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), null, new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), MSResolution.Width == 1024 && MSResolution.Height == 768), Alignment.MIDDLE_CENTER); resolution.AddRadioButton( new MSRadioButton( new MSButton( new MSFontScalingLabel( "1280 by 800", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), new ChangeResolution(1280, 800), new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "1280 by 800", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), Color.White, SpriteBatch, Game), null, new Rectangle(0, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), MSResolution.Width == 1280 && MSResolution.Height == 800), Alignment.BOTTOM_CENTER); graphicsTab.AddComponent(resolutionPanel, Alignment.TOP_RIGHT); AddComponent(graphicsTab); MSPanel audioTab = new MSPanel(Game.Content.Load<Texture2D>("BlackOut"), new Rectangle(50, 50, 924, 668), 50, 50, 50, 50, null, Shape.RECTANGULAR, SpriteBatch, Game); tabbedOptions.AddTab(new MSTab( new MSButton( new MSFontScalingLabel( "Audio", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(200, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "Audio", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(200, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), false, audioTab)); AddComponent(audioTab); MSPanel gameplayTab = new MSPanel(Game.Content.Load<Texture2D>("BlackOut"), new Rectangle(50, 50, 924, 668), 50, 50, 50, 50, null, Shape.RECTANGULAR, SpriteBatch, Game); tabbedOptions.AddTab(new MSTab( new MSButton( new MSFontScalingLabel( "Gameplay", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(400, 0, 50, 50), game.Content.Load<Texture2D>("unchecked"), game.Content.Load<Texture2D>("uncheckedclicked"), game.Content.Load<Texture2D>("uncheckedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), new MSButton( new MSFontScalingLabel( "Gameplay", new Rectangle(50, 0, 100, 25), Game.Content.Load<SpriteFont>("Temp"), SpriteBatch, Game), new DoNothing(), new Rectangle(400, 0, 50, 50), game.Content.Load<Texture2D>("checked"), game.Content.Load<Texture2D>("checkedclicked"), game.Content.Load<Texture2D>("checkedhovered"), null, Shape.RECTANGULAR, SpriteBatch, Game), false, gameplayTab)); AddComponent(gameplayTab); AddComponent(new MSButton( null, ReturnFromOptionsScreen.GetInstance(), new Rectangle(0, 0, 574, 60), game.Content.Load<Texture2D>("exit"), game.Content.Load<Texture2D>("exitclicked"), game.Content.Load<Texture2D>("exit"), Color.White, null, Shape.RECTANGULAR, SpriteBatch, Game) , Alignment.BOTTOM_CENTER); }
public void RemoveComponent(MSPanel panel) { foreach (MSGUIUnclickable component in panel.UnclickableComponents) RemoveComponent(component); foreach (MSGUIClickable component in panel.ClickableComponents) RemoveComponent(component); RemoveComponent(panel as MSGUIClickable); }
public void AddComponent(MSPanel panel, Alignment alignment) { AddComponent(panel as MSGUIClickable, alignment); foreach (MSGUIUnclickable component in panel.UnclickableComponents) AddComponent(component); foreach (MSGUIClickable component in panel.ClickableComponents) AddComponent(component); }
public void AddComponent(MSPanel panel) { AddComponent(panel, Alignment.MANUAL); }
public MSDistrictScreen(DistrictName district, MoodSwing game) : base(game.Content.Load<Texture2D>("districtmap"), 0, 0, 0, 0, game.SpriteBatch, game) { gameTime = 0; lastTotalRunTime = 0; this.name = district; String filename = ""; if (district == DistrictName.FEAR) { filename = @"Content\smallMap.txt"; districtName = "small"; ultiGoal = 3; } else if (district == DistrictName.SADNESS) { filename = @"Content\mediumMap.txt"; districtName = "medium"; ultiGoal = 6; } else if (district == DistrictName.ANGER) { filename = @"Content\largeMap.txt"; districtName = "large"; ultiGoal = 8; } map = new MSMap(filename); MSCamera.initialize((game as MoodSwing).GraphicsDevice.Viewport, MSDistrictHall.getInstance().Position, MSDistrictHall.getInstance().Rotation); //citizensList = new List<MSCitizen>(); unitHandler = MSUnitHandler.Restart(); moodManager = MSMoodManager.GetInstance(); MSMoodManager.Reset(); resourceManager = MSResourceManager.GetInstance(); MSResourceManager.instantiate(1000, map.InitialVolunteerCenters); foreach (MS3DTile tile in map.MapArray) { tile.LightSource = map.LightSource; } blackOutPanel = new MSPanel ( game.Content.Load<Texture2D>("BlackOut"), BoundingRectangle, null, Shape.RECTANGULAR, spriteBatch, game ); blackOutPanel.Visible = false; AddComponent(blackOutPanel); MSToolTip idleVolunteersToolTip = new MSToolTip ( null, new Rectangle(52, 25, 50, 14), SpriteBatch, Game ); MSPanel idleVolunteersPanel = new MSPanel ( null, new Rectangle(52, 25, 50, 14), idleVolunteersToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); idleVolunteers = new MSTextField ( "0", new Rectangle(82, 25, 20, 14), null, null, 4, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game ); idleVolunteersPanel.AddComponent(idleVolunteers); idleVolunteersToolTip.AddComponent(new MSWrappingLabel ( new Point(82, 39), "Idle Volunteers", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSToolTip totalVolunteersToolTip = new MSToolTip ( null, new Rectangle(152, 25, 80, 14), SpriteBatch, Game ); MSPanel totalVolunteersPanel = new MSPanel ( null, new Rectangle(152, 25, 80, 14), totalVolunteersToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); totalVolunteers = new MSTextField( "0/0", new Rectangle(192, 34, 40, 14), null, null, 9, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game); totalVolunteersPanel.AddComponent(totalVolunteers); totalVolunteersToolTip.AddComponent(new MSWrappingLabel ( new Point(192, 48), "Total Volunteers/Volunteer Limit", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSToolTip fundsToolTip = new MSToolTip ( null, new Rectangle(262, 44, 150, 20), SpriteBatch, Game ); MSPanel fundsPanel = new MSPanel ( null, new Rectangle(262, 44, 150, 20), fundsToolTip, Shape.RECTANGULAR, SpriteBatch, Game ); funds = new MSTextField ( "0", new Rectangle(332, 44, 80, 20), null, null, 8, game.Content.Load<SpriteFont>("TopPanel"), Color.White, spriteBatch, game ); fundsPanel.AddComponent(funds); fundsToolTip.AddComponent(new MSWrappingLabel ( new Point(332, 64), "Funds", Game.Content.Load<SpriteFont>("ToolTipFont"), Color.White, Game.Content.Load<Texture2D>("BlackOut"), 3, 3, 3, 3, null, null, SpriteBatch, Game )); MSPanel topPanelBack = new MSPanel ( Game.Content.Load<Texture2D>("GamePanel/WhiteBG"), new Rectangle(0, 0, 1024, 91), null, Shape.AMORPHOUS, SpriteBatch, Game ); AddComponent(topPanelBack, Alignment.TOP_CENTER); MSPanel topPanel = new MSPanel ( Game.Content.Load<Texture2D>("GamePanel/TopPanel"), new Rectangle(0, 0, 1024, 91), null, Shape.AMORPHOUS, SpriteBatch, Game ); topPanel.AddComponent(idleVolunteersPanel); topPanel.AddComponent(totalVolunteersPanel); topPanel.AddComponent(fundsPanel); AddComponent(topPanel, Alignment.TOP_CENTER); mainMenuButton = new MSButton( null, new OpenExitConfirmation(OpenExitConfirmation.ExitType.ToMainMenu), new Rectangle(403, 92, 226, 57), game.Content.Load<Texture2D>("GamePanel/MainMenu"), game.Content.Load<Texture2D>("GamePanel/mainmenuclicked"), game.Content.Load<Texture2D>("GamePanel/mainmenuhovered"), null, Shape.AMORPHOUS, spriteBatch, game); optionsButton = new MSButton( null, OpenOptionsScreen.GetInstance(), new Rectangle(431, 151, 237, 57), game.Content.Load<Texture2D>("GamePanel/Options"), game.Content.Load<Texture2D>("GamePanel/optionsclicked"), game.Content.Load<Texture2D>("GamePanel/optionshovered"), null, Shape.AMORPHOUS, spriteBatch, game); exitButton = new MSButton( null, new OpenExitConfirmation(OpenExitConfirmation.ExitType.ToWindows), new Rectangle(460, 210, 277, 57), game.Content.Load<Texture2D>("GamePanel/quit"), game.Content.Load<Texture2D>("GamePanel/quitclicked"), game.Content.Load<Texture2D>("GamePanel/quithovered"), null, Shape.AMORPHOUS, spriteBatch, game); AddComponent(mainMenuButton); AddComponent(optionsButton); AddComponent(exitButton); mainMenuButton.Visible = false; optionsButton.Visible = false; exitButton.Visible = false; openInGameMenu = new MSAnimatingButton( null, new OpenInGameMenu(), new Rectangle(465, 25, 111, 110), game.Content.Load<Texture2D>("GamePanel/Logo"), game.Content.Load<Texture2D>("GamePanel/LogoClicked"), game.Content.Load<Texture2D>("GamePanel/LogoHovered"), Color.White, null, Shape.CIRCULAR, SpriteBatch, Game); openInGameMenu.UnclickPosition = new SwingButtonOpenMovement(); openInGameMenu.UnclickTimerLimit = 12; closeInGameMenu = new MSAnimatingButton( null, new CloseInGameMenu(), new Rectangle(639, 235, 111, 110), game.Content.Load<Texture2D>("GamePanel/Logo"), game.Content.Load<Texture2D>("GamePanel/LogoClicked"), game.Content.Load<Texture2D>("GamePanel/LogoHovered"), Color.White, null, Shape.CIRCULAR, SpriteBatch, Game); closeInGameMenu.UnclickPosition = new SwingButtonCloseMovement(); closeInGameMenu.UnclickTimerLimit = 12; closeInGameMenu.Visible = false; AddComponent(closeInGameMenu); AddComponent(openInGameMenu); AddComponent(moodManager.PovertyProgressBar); AddComponent(moodManager.EducationProgressBar); AddComponent(moodManager.GenderEqualityProgressBar); AddComponent(moodManager.ChildHealthProgressBar); AddComponent(moodManager.MaternalHealthProgressBar); AddComponent(moodManager.HivAidsProgressBar); AddComponent(moodManager.EnvironmentProgressBar); AddComponent(moodManager.GlobalPartnershipProgressBar); MSImageHolder translucentOverlay = new MSImageHolder ( new Rectangle(0, 0, 1024, 91), Game.Content.Load<Texture2D>("GamePanel/translucent"), SpriteBatch, Game ); AddComponent(translucentOverlay); Paused = false; MSStory.Init(district); load(); }
protected void AddMiddleOrb() { MSPanel middleOrb = new MSPanel(Game.Content.Load<Texture2D>("BuyDialog/MiddleOrb"), new Rectangle(0, 0, 184, 184), 30, 0, 0, 0, null, Shape.CIRCULAR, spriteBatch, Game); AddComponent(middleOrb, Alignment.MIDDLE_CENTER); }