public Monster CreateMonster(int level) { return(new Monster { Name = "Villager", Alignment = Alignment.Good, Strength = 12, Dexterity = 12, Hitpoints = Diceroll.D4(level), Level = level, Weapon = new Pitchfork() }); }
public Monster CreateMonster(int level) { return(new Monster { Name = "Firebreathing dragon OF DOOM!!!", Alignment = Alignment.Evil, Strength = 25, Dexterity = 18, Wisdom = 23, Hitpoints = Diceroll.D8(level * 2), Level = level, Weapon = new FieryBreath() }); }
public Monster CreateMonster(int level) { return(new Monster { Name = "Angry Kobold", Alignment = Alignment.Evil, Weapon = new RustyDagger(), Strength = 10, Dexterity = 14, Wisdom = 8, Level = level, Hitpoints = Diceroll.D4(level) }); }