public static void Actions(Monster monster, ref string statBlock)
            {
                var match = Act_Section_Regex.Match(statBlock);

                if (match.Success)
                {
                    var actionsMatch = actionSection_Regex.Matches(match.Groups[1].Value);

                    var acts = new List <NormalAction>();

                    foreach (Match action in actionsMatch)
                    {
                        var act = new NormalAction
                        {
                            Name        = action.Groups[1].Value,
                            Description = action.Groups[2].Value,
                        };

                        var xPerDayMatch = new Regex(@"([\s\S]+) \((\d+)/Day\)").Match(act.Name);
                        if (xPerDayMatch.Success)
                        {
                            act.Name         = xPerDayMatch.Groups[1].Value;
                            act.Uses         = Convert.ToInt32(xPerDayMatch.Groups[2].Value);
                            act.UseTimeframe = "Day";
                        }

                        var rechargeMatch = new Regex(@"([\s\S]+) \(Recharge ([\d-–]+)\)").Match(act.Name);
                        if (rechargeMatch.Success)
                        {
                            act.Name          = rechargeMatch.Groups[1].Value;
                            act.RechargeRange = rechargeMatch.Groups[2].Value;
                        }

                        acts.Add(act);
                    }
                    monster.Actions = acts.ToArray();

                    statBlock = Act_Section_Regex.Strip(statBlock);
                }
            }
            public static void Reactions(Monster monster, ref string statBlock)
            {
                DoMatch(React_Section_Regex, ref statBlock, match =>
                {
                    var reactionsMatch = actionSection_Regex.Matches(match.Groups[1].Value);

                    var reacts = new List <NormalAction>();

                    foreach (Match reaction in reactionsMatch)
                    {
                        var react = new NormalAction
                        {
                            Name        = reaction.Groups[1].Value,
                            Description = reaction.Groups[2].Value,
                        };

                        reacts.Add(react);
                    }

                    monster.Reactions = reacts.ToArray();
                });
            }