public void Move(Player play) { if (play.playerXPos > monsterXPos) monsterXPos++; if (play.playerXPos < monsterXPos) monsterXPos--; if (play.playerYPos > monsterYPos) monsterYPos++; if (play.playerYPos < monsterYPos) monsterXPos--; }
public void initializeGame() { Console.Clear(); Console.WriteLine("WELCOME TO MONSTER CHASE!"); Console.WriteLine("Please configure the game:"); //map size Console.WriteLine("How big do you want the map horizontally?"); gridXLimit = int.Parse(Console.ReadLine()); Console.WriteLine("How big do you want the map vertically?"); gridYLimit = int.Parse(Console.ReadLine()); //turns for survival Console.WriteLine("How many turns must you survive?"); survivalCount = int.Parse(Console.ReadLine()); //number of monsters Console.WriteLine("How many monsters do you want to run from?"); monsterCount = int.Parse(Console.ReadLine()); player = new Player(); makeMonsters(); Console.Clear(); }