public void SetUp() { string[] names = { "Car", "Horse", "Thimble", "Dog", "Ship", "Top Hat", "Iron", "Wheelbarrow", "Shoe" }; PlayerFactory factory = new PlayerFactory(names); players = factory.CreateAll(new RandomNumberGenerator()); }
public void Setup() { generator = new RandomGeneratorMoc(); string[] properties = { "a", "b", "c" }; gameBoard = new Board(new PropertyFactory(properties)); players = new string[] { "a", "b", "c", "d" }; playerFactory = new PlayerFactory(players, generator, gameBoard); }