public void Chance(Player Current, Property p) { picked = Die.rnd.Next(16); Game1.Logs[Current.PlayerID].AddLine(ChanceText[picked]); switch (picked) { case 0: Current.CurrentSquare = 0; Current.Collect(200); break; case 1: Current.MoveTo(24); break; case 2: Current.MoveTo(11); break; case 3: if (Current.CurrentSquare < 12 || Current.CurrentSquare > 28) { Current.MoveTo(12, true, Game1.Board[12].ForSale); if (Game1.Board[12].Owner == null) { return; } } else { Current.MoveTo(28, true, Game1.Board[28].ForSale); if (Game1.Board[28].Owner == null) { return; } } Game1.Board[Current.CurrentSquare].Owner.Collect((Game1.die[0].Value + Game1.die[1].Value) * 10); Current.Pay((Game1.die[0].Roll() + Game1.die[1].Roll()) * 10); break; case 4: Current.MoveTo((Current.CurrentSquare / 10 * 10 + ((Current.CurrentSquare % 10 < 5) ? 5:15)) % 40); Game1.Board[Current.CurrentSquare].LandAction(Current, Game1.Board[Current.CurrentSquare]); break; case 5: Current.MoveTo((Current.CurrentSquare / 10 * 10 + ((Current.CurrentSquare % 10 < 5) ? 5 : 15)) % 40); Game1.Board[Current.CurrentSquare].LandAction(Current, Game1.Board[Current.CurrentSquare]); break; case 6: Current.Collect(50); break; case 7: Current.GetOutofJailCards++; break; case 8: Current.MoveTo((Current.CurrentSquare + 37) % 40, false); break; case 9: Current.GotoJail(); break; case 10: int sum = Current.HouseCount * 25 + Current.HotelCount * 100; Current.Pay(sum); Game1.Logs[Current.PlayerID].AddLine("Paid $" + sum.ToString() + " for repairs."); break; case 11: Current.Pay(15); break; case 12: Current.MoveTo(5); break; case 13: Current.MoveTo(39); break; case 14: foreach (var player in Game1.g.Players) { if (player == Current) { continue; } player.Collect(50); Current.Pay(50); } break; case 15: Current.Collect(150); break; default: break; } }
public void CommunityChest(Player Current, Property p) { picked = Die.rnd.Next(17); Game1.Logs[Current.PlayerID].AddLine(CommunityChestText[picked]); switch (picked) { case 0: Current.CurrentSquare = 0; Current.Collect(200); break; case 1: Current.Collect(200); break; case 2: Current.Pay(50); break; case 3: Current.Collect(50); break; case 4: Current.GetOutofJailCards++; break; case 5: Current.GotoJail(); break; case 6: foreach (var player in Game1.g.Players) { if (player == Current) { continue; } Current.Collect(50); player.Pay(50); } break; case 7: Current.Collect(100); break; case 8: Current.Collect(20); break; case 9: foreach (var player in Game1.g.Players) { if (player == Current) { continue; } Current.Collect(10); player.Pay(10); } break; case 10: Current.Collect(100); break; case 11: Current.Pay(50); break; case 12: Current.Pay(50); break; case 13: Current.Collect(25); break; case 14: int sum = Current.HouseCount * 40 + Current.HotelCount * 115; Current.Pay(sum); Game1.Logs[Current.PlayerID].AddLine("Paid $" + sum.ToString() + " for repairs."); break; case 15: Current.Collect(10); break; case 16: Current.Collect(100); break; default: break; } }
public void Collect(Player Current, Property p) { Current.Collect(Game1.FreeParking); Game1.FreeParking = 500; }