private void Chat_NewOutgoingMessage(object sender, NewOutgoingMessageEventArgs e) { string localName = "RemoteUser"; if (localPlayer != null) { localName = localPlayer.PlayerName; } string str = String.Concat(localName, Message.DELIMETER, e.Message); byte[] msg = Encoding.UTF8.GetBytes(str); comm.Send((new Message(Message.Type.Chat, msg)).ToBytes()); }
private void OnNewOutgoingMessage(NewOutgoingMessageEventArgs e) { NewOutgoingMessage(this, e); }