public AircraftModule(Player player, Vector2 center, float health) { player.Boundary.Size = PlayerBoundarySize; player.Boundary.MoveToCenter(center); ShootCalc = new LineShootCalc(); HealthMachine = 100; _rotation = 0; MaxHealth = 100; HealthMachine = health; }
public BuddyModule(Player player, Vector2 center) { player.Boundary.Size = PlayerBoundarySize; player.Boundary.MoveToCenter(center); RotLeg = 0; RotationBody = 0; WalkingVisible = false; ShootCalc = new LineShootCalc(); MaxHealth = 100; }