public void Update() { GunTimer.Update(); if (_muzzleAlpha > 0) { _muzzleAlpha -= Game1.Delta / 50; } CompareF.DecreaseToZero(ref OffsetKick, 1f); }
public void Update() { GunTimer.Update(); CompareF.DecreaseToZero(ref OffsetKick, 1f); }
public void Update() { _module.Update(); CompareF.DecreaseToZero(ref Kick, Game1.Delta / 16); CompareF.DecreaseToZero(ref Light, Game1.Delta / 128); }