Example #1
0
 public void Update()
 {
     GunTimer.Update();
     if (_muzzleAlpha > 0)
     {
         _muzzleAlpha -= Game1.Delta / 50;
     }
     CompareF.DecreaseToZero(ref OffsetKick, 1f);
 }
Example #2
0
 public void Update()
 {
     GunTimer.Update();
     CompareF.DecreaseToZero(ref OffsetKick, 1f);
 }
Example #3
0
 public void Update()
 {
     _module.Update();
     CompareF.DecreaseToZero(ref Kick, Game1.Delta / 16);
     CompareF.DecreaseToZero(ref Light, Game1.Delta / 128);
 }