internal void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View).X, touch.LocationInView(touch.View).Y); // Check where is the touch if (Visible) { foreach (ButtonDefinition button in _buttonsDefinitions) { if (CheckButtonHit(button, location)) { _buttons &= ~(int)button.Type; } } if ((_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { LeftThumbStickDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } if ((_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } } } }
public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } else { Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } if (_line.Points == null) { _line.Points = new List <PointF> (); } _line.Points.Add(new PointF(Location.X, Location.Y)); RenderLineFromPoint(PreviousLocation, Location); }
public void actionTakeAPicture(NSObject sender, MonoTouch.UIKit.UIEvent @event) { Console.WriteLine("actionTakeAPicture"); var u = new NSUrl("tel:" + DetailItem.Mobile); UIApplication.SharedApplication.OpenUrl(u); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { StartLocation = Location; //Publish to aggregator _aggregator.Publish(new MovementFinished { FinishDateTime = DateTime.Now }); }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; firstTouch = true; Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { Location = this.Frame.Location; var touch = (UITouch)e.TouchesForView(this).AnyObject; var bounds = Bounds; StartLocation = touch.LocationInView(this); this.Frame = new RectangleF(Location, bounds.Size); }
public override void TouchesEnded(NSSet touches, MonoTouch.UIKit.UIEvent evt) { var touch = (UITouch)touches.AnyObject; if (touch.TapCount == 1) { var endTouch = new PointF(touch.LocationInView(this).X, touch.LocationInView(this).Y); HandleTapAtPoint(endTouch); } }
public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; Location.X += touch.LocationInView(this).X - StartLocation.X; Location.Y += touch.LocationInView(this).Y - StartLocation.Y; this.Frame = new RectangleF(Location, bounds.Size); haveBeenTouchedOnce = true; }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { this.minX = -this.Frame.Width / 2; this.maxX = this.Superview.Frame.Width - this.Frame.Width / 2; //Console.WriteLine ("Touched the object"); location = this.Frame.Location; var touch = (UITouch)e.TouchesForView(this).AnyObject; var bounds = Bounds; startLocation = touch.LocationInView(this); this.Frame = new RectangleF(location, bounds.Size); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; RenderLineFromPoint(PreviousLocation, Location); } }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; firstTouch = true; Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; _line = new Line(); _line.Color = Color.Selected; // Change back as it might have changed on recieved line Color.ChangeBrushColor(Color.Selected); }
internal void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e, iOSGameView view) { // Reset State //Reset(); // Check where is the touch UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { var point = touch.LocationInView(touch.View); Vector2 location = new Vector2(point.X, point.Y); location = view.GetOffsetPosition(location, true); // Check where is the touch bool hitInButton = false; if (Visible) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); UpdateTouch(touch, button); } } if (!hitInButton) { // check the left thumbstick if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { _leftThumbDefinition.InitialHit = location; UpdateTouch(touch, _leftThumbDefinition); } else { // check the right thumbstick if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { _rightThumbDefinition.InitialHit = location; UpdateTouch(touch, _rightThumbDefinition); } else // Handle mouse { Mouse.State.X = (int)location.X; Mouse.State.Y = (int)location.Y; } } } } }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent evt) { foreach (UITouch touch in touches) { var location = touch.LocationInNode(this); var sprite = new SKSpriteNode("Spaceship") { Position = location, }; var action = SKAction.RotateByAngle((float)Math.PI, 1); sprite.RunAction(SKAction.RepeatActionForever(action)); AddChild(sprite); } }
internal void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { // Reset State Reset(); // Check where is the touch UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View)); // Check where is the touch bool hitInButton = false; if (Visible) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); } } if (!hitInButton) { // check the left thumbstick if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { _leftThumbDefinition.InitialHit = location; } else { // check the right thumbstick if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { _rightThumbDefinition.InitialHit = location; } else // Handle mouse { Mouse.SetPosition((int)location.X, (int)location.Y); } } } } }
internal void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e, iOSGameView view) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { var point = touch.LocationInView(touch.View); Vector2 location = new Vector2(point.X, point.Y); location = view.GetOffsetPosition(location, true); // Check where is the touch if (Visible) { var oldItem = GetTouchesObject(touch); if (oldItem == null) { continue; } if (oldItem is ButtonDefinition) { ButtonDefinition button = (ButtonDefinition)oldItem; if (CheckButtonHit(button, location)) { _buttons &= ~(int)button.Type; } } else if (oldItem == _leftThumbDefinition) { LeftThumbStickDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } else if (oldItem == _rightThumbDefinition) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } RemoveTouch(touch); } } Reset(); }
//This event occurs when you drag it around public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { //Console.WriteLine ("Dragged the object"); var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; //Always refer to the StartLocation of the object that you've been dragging. var changeX = touch.LocationInView(this).X - startLocation.X; var newX = location.X + changeX; if (newX >= minX && newX <= maxX) { location.X = newX; if (this.DragTarget != null) { this.DragTarget.MoveX(changeX); } } //location.Y += touch.LocationInView (this).Y - startLocation.Y; this.Frame = new RectangleF(location, bounds.Size); }
internal void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e, iOSGameView view) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { var point = touch.LocationInView(touch.View); Vector2 location = new Vector2(point.X, point.Y); location = view.GetOffsetPosition(location, true); var oldItem = GetTouchesObject(touch); // Check if touch any button bool hitInButton = false; if (Visible) { if (oldItem != null && oldItem is ButtonDefinition) { hitInButton |= UpdateButton((ButtonDefinition)oldItem, location); } if (!hitInButton) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); if (hitInButton) { UpdateTouch(touch, button); continue; } } } } if (!hitInButton) { if (oldItem != null && oldItem == _leftThumbDefinition) { Vector2 movement = location - LeftThumbStickDefinition.InitialHit; if (movement.X > 20) { movement.X = 20; } else if (movement.X < -20) { movement.X = -20; } if (movement.Y > 20) { movement.Y = 20; } else if (movement.Y < -20) { movement.Y = -20; } _leftThumbDefinition.Offset = movement; _leftStick = new Vector2(movement.X / 20, movement.Y / -20); } else if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { Vector2 movement = location - LeftThumbStickDefinition.InitialHit; UpdateTouch(touch, _leftThumbDefinition); LeftThumbStickDefinition.InitialHit = location; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _leftThumbDefinition.Offset = movement; _leftStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset left thumbstick if (_leftThumbDefinition != null) { _leftThumbDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } if (oldItem != null && oldItem == _rightThumbDefinition) { Vector2 movement = location - _rightThumbDefinition.InitialHit; _rightThumbDefinition.Offset = movement; _rightStick = new Vector2(movement.X / 20, movement.Y / -20); } else if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { Vector2 movement = location - _rightThumbDefinition.InitialHit; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _rightThumbDefinition.Offset = movement; _rightStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset right thumbstick if (_rightThumbDefinition != null) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } // Handle the mouse Mouse.State.X = (int)location.X; Mouse.State.Y = (int)location.Y; } } } } }
internal void TouchesCancelled(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { // do nothing }
public override void TouchesCancelled(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { }
public override void TouchesBegan(NSSet touches, MonoTouch.UIKit.UIEvent evt) { base.TouchesBegan(touches, evt); }
public override void TouchesCancelled(NSSet touches, MonoTouch.UIKit.UIEvent evt) { base.TouchesCancelled(touches, evt); }
internal void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View)); // Check if touch any button bool hitInButton = false; if (Visible) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); } } if (!hitInButton) { if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { Vector2 movement = location - LeftThumbStickDefinition.InitialHit; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _leftThumbDefinition.Offset = movement; _leftStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset left thumbstick if (_leftThumbDefinition != null) { _leftThumbDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { Vector2 movement = location - _rightThumbDefinition.InitialHit; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _rightThumbDefinition.Offset = movement; _rightStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset right thumbstick if (_rightThumbDefinition != null) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } // Handle the mouse Mouse.SetPosition((int)location.X, (int)location.Y); } } } } }