Example #1
0
        static internal AudioChannelLayout FromHandle(IntPtr h)
        {
            var layout = new AudioChannelLayout();

            layout.AudioTag = (AudioChannelLayoutTag)Marshal.ReadInt32(h, 0);
            layout.Bitmap   = Marshal.ReadInt32(h, 4);
            layout.Channels = new AudioChannelDescription [Marshal.ReadInt32(h, 8)];
            int p = 12;

            for (int i = 0; i < layout.Channels.Length; i++)
            {
                var desc = new AudioChannelDescription();
                desc.Label          = (AudioChannelLabel)Marshal.ReadInt32(h, p);
                desc.Flags          = (AudioChannelFlags)Marshal.ReadInt32(h, p + 4);
                desc.Coords         = new float [3];
                desc.Coords [0]     = ReadFloat(h, p + 8);
                desc.Coords [1]     = ReadFloat(h, p + 12);
                desc.Coords [2]     = ReadFloat(h, p + 16);
                layout.Channels [i] = desc;

                p += 20;
            }

            return(layout);
        }
Example #2
0
        internal unsafe AudioChannelLayout(IntPtr h)
        {
            AudioTag     = (AudioChannelLayoutTag)Marshal.ReadInt32(h, 0);
            ChannelUsage = (AudioChannelBit)Marshal.ReadInt32(h, 4);
            Channels     = new AudioChannelDescription [Marshal.ReadInt32(h, 8)];
            int p = 12;

            for (int i = 0; i < Channels.Length; i++)
            {
                Channels [i] = (AudioChannelDescription)Marshal.PtrToStructure((IntPtr)(unchecked (((byte *)h) + p)), typeof(AudioChannelDescription));
                p           += Marshal.SizeOf(typeof(AudioChannelDescription));
            }
        }
Example #3
0
        internal unsafe AudioChannelLayout(IntPtr h)
        {
            AudioTag     = (AudioChannelLayoutTag)Marshal.ReadInt32(h, 0);
            ChannelUsage = (AudioChannelBit)Marshal.ReadInt32(h, 4);
            Channels     = new AudioChannelDescription [Marshal.ReadInt32(h, 8)];
            int p    = 12;
            int size = sizeof(AudioChannelDescription);

            for (int i = 0; i < Channels.Length; i++)
            {
                Channels [i] = *(AudioChannelDescription *)(unchecked (((byte *)h) + p));
                p           += size;
            }
        }
Example #4
0
        internal static AudioChannelLayout FromHandle(IntPtr h)
        {
            var layout = new AudioChannelLayout ();
            layout.AudioTag  = (AudioChannelLayoutTag) Marshal.ReadInt32 (h, 0);
            layout.Bitmap = Marshal.ReadInt32 (h, 4);
            layout.Channels = new AudioChannelDescription [Marshal.ReadInt32 (h, 8)];
            int p = 12;
            for (int i = 0; i < layout.Channels.Length; i++){
                var desc = new AudioChannelDescription ();
                desc.Label = (AudioChannelLabel) Marshal.ReadInt32 (h, p);
                desc.Flags = (AudioChannelFlags) Marshal.ReadInt32 (h, p+4);
                desc.Coords = new float [3];
                desc.Coords [0] = ReadFloat (h, p+8);
                desc.Coords [1] = ReadFloat (h, p+12);
                desc.Coords [2] = ReadFloat (h, p+16);
                layout.Channels [i] = desc;

                p += 20;
            }

            return layout;
        }
Example #5
0
		internal unsafe AudioChannelLayout (IntPtr h)
		{
			AudioTag = (AudioChannelLayoutTag) Marshal.ReadInt32 (h, 0);
			ChannelUsage = (AudioChannelBit) Marshal.ReadInt32 (h, 4);
			Channels = new AudioChannelDescription [Marshal.ReadInt32 (h, 8)];
			int p = 12;
			int size = sizeof (AudioChannelDescription);
			for (int i = 0; i < Channels.Length; i++){
				Channels [i] = *(AudioChannelDescription *) (unchecked (((byte *) h) + p));
				p += size;
			}
		}