protected override void InitializeCore() { //Debugger.Launch(); _stage = new Stage(Context.Window.ClientBounds.Width, Context.Window.ClientBounds.Height, true, Context.GraphicsDevice); Skin skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json"); Context.Input.Processor = _stage; _container = new Table(); _stage.AddActor(_container); _container.SetFillParent(true); Table table = new Table(); ScrollPane scroll = new ScrollPane(table, skin); /*InputListener stopTouchDown = new DispatchInputListener() { OnTouchDown = (ev, x, y, pointer, button) => { ev.Stop(); return false; }, };*/ table.Pad(10); table.Defaults().Configure.ExpandX().Space(4); for (int i = 0; i < 100; i++) { table.Row(); Cell rowCell = table.Add(new Label(i + "uno", skin)); rowCell.ExpandX = 1; rowCell.FillX = 1; TextButton button = new TextButton(i + "dos", skin); table.Add(button); button.Clicked += (a, e) => { Console.WriteLine("Clicked"); }; Slider slider = new Slider(0, 100, 1, false, skin); slider.TouchDown += (s, e) => { e.Stopped = true; }; table.Add(slider); table.Add(new Label(i + "tres long0 long1 long2 long3 long4 long5 long6 long7 long8 long9 long10 long11 long12", skin)); } TextButton flickButton = new TextButton("Flick Scroll", skin.Get<TextButtonStyle>("toggle")) { IsToggle = true, IsChecked = false, }; flickButton.Checked += (sender, e) => { scroll.FlickScroll = true; }; flickButton.Unchecked += (sender, e) => { scroll.FlickScroll = false; }; TextButton fadeButton = new TextButton("Fade Scrollbars", skin.Get<TextButtonStyle>("toggle")) { IsToggle = true, IsChecked = false, }; fadeButton.Checked += (sender, e) => { scroll.FadeScrollBars = true; }; fadeButton.Unchecked += (sender, e) => { scroll.FadeScrollBars = false; }; TextButton smoothButton = new TextButton("Smooth Scrolling", skin.Get<TextButtonStyle>("toggle")) { IsToggle = true, IsChecked = false, }; smoothButton.Checked += (sender, e) => { scroll.SmoothScrolling = true; }; smoothButton.Unchecked += (sender, e) => { scroll.SmoothScrolling = false; }; TextButton onTopButton = new TextButton("Scrollbars On Top", skin.Get<TextButtonStyle>("toggle")) { IsToggle = true, IsChecked = false, }; onTopButton.Checked += (sender, e) => { scroll.ScrollBarsOnTop = true; }; onTopButton.Unchecked += (sender, e) => { scroll.ScrollBarsOnTop = false; }; _container.Add(scroll).Configure.Expand().Fill().Colspan(4); _container.Row().Configure.Space(10).PadBottom(10); _container.Add(flickButton).Configure.Right().ExpandX(); _container.Add(onTopButton); _container.Add(smoothButton); _container.Add(fadeButton).Configure.Left().ExpandX(); }
protected override void InitializeCore() { ShowDebug = true; //Debugger.Launch(); _spriteBatch = new GdxSpriteBatch(Context.GraphicsDevice); _skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json"); _texture1 = new TextureContext(Context.GraphicsDevice, "Data/badlogicsmall.jpg", true); _texture2 = new TextureContext(Context.GraphicsDevice, "Data/badlogic.jpg", true); TextureRegion image = new TextureRegion(_texture1); TextureRegion imageFlipped = new TextureRegion(image); imageFlipped.Flip(true, true); TextureRegion image2 = new TextureRegion(_texture2); _stage = new Stage(Context.GraphicsDevice.Viewport.Width, Context.GraphicsDevice.Viewport.Height, true, Context.GraphicsDevice); Context.Input.Processor = _stage; ImageButtonStyle style = new ImageButtonStyle(_skin.Get<ButtonStyle>()) { ImageUp = new TextureRegionDrawable(image), ImageDown = new TextureRegionDrawable(imageFlipped), }; ImageButton iconButton = new ImageButton(style); Button buttonMulti = new TextButton("Multi\nLine\nToggle", _skin, "toggle") { IsToggle = true, }; Button imgButton = new Button(new Image(image), _skin); Button imgToggleButton = new Button(new Image(image), _skin, "toggle") { IsToggle = true, }; Label myLabel = new Label("This is some text.", _skin); myLabel.TextWrapping = true; Table t = new Table(); t.Row(); t.Add(myLabel); t.Layout(); CheckBox checkbox = new CheckBox("Check me", _skin); Slider slider = new Slider(0, 10, 1, false, _skin); TextField textField = new TextField("", _skin) { MessageText = "Click here!", }; SelectBox dropdown = new SelectBox(selectEntries, _skin); Image imageActor = new Image(image2); ScrollPane scrollPane = new ScrollPane(imageActor); MonoGdx.Scene2D.UI.List list = new MonoGdx.Scene2D.UI.List(listEntries, _skin); ScrollPane scrollPane2 = new ScrollPane(list, _skin); //scrollPane2.FlickScroll = false; SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, _skin, "default-horizontal"); _fpsLabel = new Label("fps:", _skin); Label passwordLabel = new Label("Textfield in password mode: ", _skin); TextField passwordField = new TextField("", _skin) { MessageText = "password", PasswordCharacter = '*', IsPasswordMode = true, }; Window window = new Window("Dialog", _skin); window.SetPosition(0, 0); window.Defaults().SpaceBottom = 10; window.Row().Configure.Fill().ExpandX(); window.Add(iconButton); window.Add(buttonMulti); window.Add(imgButton); window.Add(imgToggleButton); window.Row(); window.Add(checkbox); window.Add(slider).Configure.MinWidth(100).FillX().Colspan(3); window.Row(); window.Add(dropdown).Configure.MinWidth(100).FillX(); window.Add(textField).Configure.MinWidth(100).ExpandX().FillX().Colspan(3); window.Row(); window.Add(splitPane).Configure.Fill().Expand().Colspan(4).MaxHeight(200); window.Row(); window.Add(passwordLabel).Configure.Colspan(2); window.Add(passwordField).Configure.MinWidth(100).ExpandX().FillX().Colspan(2); window.Pack(); /*textField.KeyUp += (field, c) => { if (c == '\n') field.OnscreenKeyboard.Show(false); };*/ _stage.AddActor(window); MonoGdx.Scene2D.UI.List list2 = new MonoGdx.Scene2D.UI.List(listEntries, _skin); ScrollPane scrollPane22 = new ScrollPane(list2, _skin); Window window2 = new Window("ScrollPane", _skin); window2.SetPosition(300, 300); window2.Defaults().SpaceBottom = 10; window2.Row().Configure.Fill().ExpandX(); window2.Add(scrollPane22).Configure.MaxHeight(250).MaxWidth(150); window2.Pack(); _stage.AddActor(window2); }