Inheritance: IDisposable
Example #1
0
        public void Draw(TextureContext texture, VertexPositionColorTexture[] vertices, int offset, int count)
        {
            CheckValid(texture);

            if (count % 4 != 0)
            {
                throw new ArgumentException("Vertices must be provided in multiples of 4");
            }

            CheckState(texture);

            while (count > 0)
            {
                if (_vertices.Length - _vBufferIndex < count)
                {
                    Flush();
                }

                int copyCount = Math.Min(vertices.Length, count);
                Array.Copy(vertices, offset, _vertices, _vBufferIndex, copyCount);

                _vBufferIndex += copyCount;
                count         -= copyCount;

                if (count == 0)
                {
                    break;
                }
            }
        }
Example #2
0
 public AtlasRegion(TextureContext texture, int x, int y, int width, int height)
     : base(texture, x, y, width, height)
 {
     OriginalWidth  = width;
     OriginalHeight = height;
     PackedWidth    = width;
     PackedHeight   = height;
 }
Example #3
0
        public TextureRegion(TextureContext texture)
        {
            if (texture == null)
                throw new ArgumentNullException("texture");

            Texture = texture;
            SetRegion(0, 0, texture.Width, texture.Height);
        }
Example #4
0
        public TextureRegion(TextureContext texture)
        {
            if (texture == null)
            {
                throw new ArgumentNullException("texture");
            }

            Texture = texture;
            SetRegion(0, 0, texture.Width, texture.Height);
        }
Example #5
0
 private void CheckValid(TextureContext texture)
 {
     if (texture == null || texture.Texture == null)
     {
         throw new ArgumentNullException("texture");
     }
     if (!_inBegin)
     {
         throw new InvalidOperationException("Draw was called, but Begin has not yet been called.");
     }
 }
Example #6
0
        public Sprite(TextureContext texture, int srcX, int srcY, int srcWidth, int srcHeight)
        {
            if (texture == null)
                throw new ArgumentNullException("texture");

            Texture = texture;
            Color = new Color(1f, 1f, 1f, 1f);

            SetRegion(srcX, srcY, srcWidth, srcHeight);
            SetSize(Math.Abs(srcWidth), Math.Abs(srcHeight));
            SetOrigin(Width / 2, Height / 2);
        }
Example #7
0
        public Sprite(TextureContext texture, int srcX, int srcY, int srcWidth, int srcHeight)
        {
            if (texture == null)
            {
                throw new ArgumentNullException("texture");
            }

            Texture = texture;
            Color   = new Color(1f, 1f, 1f, 1f);

            SetRegion(srcX, srcY, srcWidth, srcHeight);
            SetSize(Math.Abs(srcWidth), Math.Abs(srcHeight));
            SetOrigin(Width / 2, Height / 2);
        }
Example #8
0
        public AtlasRegion AddRegion(string name, TextureContext texture, int x, int y, int width, int height)
        {
            Textures.Add(texture);

            AtlasRegion region = new AtlasRegion(texture, x, y, width, height)
            {
                Name           = name,
                OriginalWidth  = width,
                OriginalHeight = height,
                Index          = -1,
            };

            Regions.Add(region);
            return(region);
        }
Example #9
0
        private void Load(GraphicsDevice graphicsDevice, TextureAtlasData data)
        {
            Dictionary <TextureAtlasData.Page, TextureContext> pageToTexture = new Dictionary <TextureAtlasData.Page, TextureContext>();

            foreach (var page in data.Pages)
            {
                TextureContext texture = page.Texture ?? new TextureContext(graphicsDevice, page.TextureFile, true);

                texture.Filter = page.Filter;
                texture.WrapU  = page.UWrap;
                texture.WrapV  = page.VWrap;

                Textures.Add(texture);
                pageToTexture[page] = texture;
            }

            LoadRegions(data, pageToTexture);
        }
Example #10
0
        private void CheckState(TextureContext texture)
        {
            if (texture != _lastTexture)
            {
                SwitchTexture(texture);
            }

            if (_lastScissors != _device.ScissorRectangle)
            {
                Rectangle newScissors = _device.ScissorRectangle;
                _device.ScissorRectangle = _lastScissors;

                Flush();

                _device.ScissorRectangle = newScissors;
                _lastScissors            = newScissors;
            }
        }
Example #11
0
        private void Load(ContentManager contentManager, TextureAtlasData data)
        {
            Dictionary <TextureAtlasData.Page, TextureContext> pageToTexture = new Dictionary <TextureAtlasData.Page, TextureContext>();

            foreach (var page in data.Pages)
            {
                TextureContext texture = page.Texture ?? new TextureContext(contentManager, page.TextureFile, false);

                texture.Filter = page.Filter;
                texture.WrapU  = page.UWrap;
                texture.WrapV  = page.VWrap;

                Textures.Add(texture);
                pageToTexture[page] = texture;
            }

            LoadRegions(data, pageToTexture);
        }
Example #12
0
        public void Draw(TextureContext texture, float x, float y, float width, float height, float u, float v, float u2, float v2)
        {
            CheckValid(texture);
            CheckState(texture);

            if (_vertices.Length - _vBufferIndex < 4)
            {
                Flush();
            }

            float fx2 = x + width;
            float fy2 = y + height;

            Color color = Color.FromNonPremultiplied(Color.R, Color.G, Color.B, Color.A);

            _vertices[_vBufferIndex + 0] = new VertexPositionColorTexture(new Vector3(x, y, 0), color, new Vector2(u, v));
            _vertices[_vBufferIndex + 1] = new VertexPositionColorTexture(new Vector3(x, fy2, 0), color, new Vector2(u, v2));
            _vertices[_vBufferIndex + 2] = new VertexPositionColorTexture(new Vector3(fx2, fy2, 0), color, new Vector2(u2, v2));
            _vertices[_vBufferIndex + 3] = new VertexPositionColorTexture(new Vector3(fx2, y, 0), color, new Vector2(u2, v));

            _vBufferIndex += 4;
        }
Example #13
0
 public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight)
 {
     TextureRegion region = new TextureRegion(texture);
     return region.Split(tileWidth, tileHeight);
 }
Example #14
0
 private void CheckValid(TextureContext texture)
 {
     if (texture == null || texture.Texture == null)
         throw new ArgumentNullException("texture");
     if (!_inBegin)
         throw new InvalidOperationException("Draw was called, but Begin has not yet been called.");
 }
Example #15
0
        private void SwitchTexture(TextureContext texture)
        {
            Flush();

            _lastTexture = texture;
        }
Example #16
0
 public NinePatch(TextureContext texture, Color color)
     : this(texture)
 {
     Color = color;
 }
Example #17
0
 public void SetRegion(TextureContext texture)
 {
     Texture = texture;
     SetRegion(0, 0, texture.Width, texture.Height);
 }
Example #18
0
 public TextureRegion(TextureContext texture, int width, int height)
 {
     Texture = texture;
     SetRegion(0, 0, width, height);
 }
Example #19
0
 public TextureRegion(TextureContext texture, float u, float v, float u2, float v2)
 {
     Texture = texture;
     SetRegion(u, v, u2, v2);
 }
Example #20
0
 public TextureRegion(TextureContext texture, int width, int height)
 {
     Texture = texture;
     SetRegion(0, 0, width, height);
 }
Example #21
0
 public NinePatch(TextureContext texture, int left, int right, int top, int bottom)
     : this(new TextureRegion(texture), left, right, top, bottom)
 {
 }
Example #22
0
 public Sprite(TextureContext texture)
     : this(texture, 0, 0, texture.Width, texture.Height)
 {
 }
Example #23
0
 public Sprite(TextureContext texture, int srcWidth, int srcHeight)
     : this(texture, 0, 0, srcWidth, srcHeight)
 {
 }
Example #24
0
 public NinePatch(TextureContext texture, Color color)
     : this(texture)
 {
     Color = color;
 }
Example #25
0
 public TextureRegion(TextureContext texture, int x, int y, int width, int height)
 {
     Texture = texture;
     SetRegion(x, y, width, height);
 }
Example #26
0
 public TextureRegion(TextureContext texture, float u, float v, float u2, float v2)
 {
     Texture = texture;
     SetRegion(u, v, u2, v2);
 }
Example #27
0
 public void SetRegion(TextureContext texture)
 {
     Texture = texture;
     SetRegion(0, 0, texture.Width, texture.Height);
 }
Example #28
0
        public static TextureRegion[,] Split(TextureContext texture, int tileWidth, int tileHeight)
        {
            TextureRegion region = new TextureRegion(texture);

            return(region.Split(tileWidth, tileHeight));
        }
Example #29
0
 public NinePatch(TextureContext texture)
     : this(new TextureRegion(texture))
 {
 }
Example #30
0
 public Sprite(TextureContext texture, int srcWidth, int srcHeight)
     : this(texture, 0, 0, srcWidth, srcHeight)
 {
 }
Example #31
0
 public TextureRegion(TextureContext texture, int x, int y, int width, int height)
 {
     Texture = texture;
     SetRegion(x, y, width, height);
 }
Example #32
0
        public void Draw(TextureContext texture, float x, float y, float width, float height, float u, float v, float u2, float v2)
        {
            CheckValid(texture);
            CheckState(texture);

            if (_vertices.Length - _vBufferIndex < 4)
                Flush();

            float fx2 = x + width;
            float fy2 = y + height;

            Color color = Color.FromNonPremultiplied(Color.R, Color.G, Color.B, Color.A);

            _vertices[_vBufferIndex + 0] = new VertexPositionColorTexture(new Vector3(x, y, 0), color, new Vector2(u, v));
            _vertices[_vBufferIndex + 1] = new VertexPositionColorTexture(new Vector3(x, fy2, 0), color, new Vector2(u, v2));
            _vertices[_vBufferIndex + 2] = new VertexPositionColorTexture(new Vector3(fx2, fy2, 0), color, new Vector2(u2, v2));
            _vertices[_vBufferIndex + 3] = new VertexPositionColorTexture(new Vector3(fx2, y, 0), color, new Vector2(u2, v));

            _vBufferIndex += 4;
        }
Example #33
0
 public Image(TextureContext texture)
     : this(new TextureRegionDrawable(new TextureRegion(texture)))
 {
 }
Example #34
0
        private void CheckState(TextureContext texture)
        {
            if (texture != _lastTexture)
                SwitchTexture(texture);

            if (_lastScissors != _device.ScissorRectangle) {
                Rectangle newScissors = _device.ScissorRectangle;
                _device.ScissorRectangle = _lastScissors;

                Flush();

                _device.ScissorRectangle = newScissors;
                _lastScissors = newScissors;
            }
        }
Example #35
0
 public NinePatch(TextureContext texture)
     : this(new TextureRegion(texture))
 {
 }
Example #36
0
        protected override void InitializeCore()
        {
            ShowDebug = true;

            //Debugger.Launch();

            _spriteBatch = new GdxSpriteBatch(Context.GraphicsDevice);
            _skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json");
            _texture1 = new TextureContext(Context.GraphicsDevice, "Data/badlogicsmall.jpg", true);
            _texture2 = new TextureContext(Context.GraphicsDevice, "Data/badlogic.jpg", true);

            TextureRegion image = new TextureRegion(_texture1);
            TextureRegion imageFlipped = new TextureRegion(image);
            imageFlipped.Flip(true, true);
            TextureRegion image2 = new TextureRegion(_texture2);
            _stage = new Stage(Context.GraphicsDevice.Viewport.Width, Context.GraphicsDevice.Viewport.Height, true, Context.GraphicsDevice);

            Context.Input.Processor = _stage;

            ImageButtonStyle style = new ImageButtonStyle(_skin.Get<ButtonStyle>()) {
                ImageUp = new TextureRegionDrawable(image),
                ImageDown = new TextureRegionDrawable(imageFlipped),
            };
            ImageButton iconButton = new ImageButton(style);

            Button buttonMulti = new TextButton("Multi\nLine\nToggle", _skin, "toggle") {
                IsToggle = true,
            };
            Button imgButton = new Button(new Image(image), _skin);
            Button imgToggleButton = new Button(new Image(image), _skin, "toggle") {
                IsToggle = true,
            };

            Label myLabel = new Label("This is some text.", _skin);
            myLabel.TextWrapping = true;

            Table t = new Table();
            t.Row();
            t.Add(myLabel);

            t.Layout();

            CheckBox checkbox = new CheckBox("Check me", _skin);
            Slider slider = new Slider(0, 10, 1, false, _skin);
            TextField textField = new TextField("", _skin) {
                MessageText = "Click here!",
            };
            SelectBox dropdown = new SelectBox(selectEntries, _skin);
            Image imageActor = new Image(image2);
            ScrollPane scrollPane = new ScrollPane(imageActor);
            MonoGdx.Scene2D.UI.List list = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane2 = new ScrollPane(list, _skin);
            //scrollPane2.FlickScroll = false;
            SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, _skin, "default-horizontal");
            _fpsLabel = new Label("fps:", _skin);

            Label passwordLabel = new Label("Textfield in password mode: ", _skin);
            TextField passwordField = new TextField("", _skin) {
                MessageText = "password",
                PasswordCharacter = '*',
                IsPasswordMode = true,
            };

            Window window = new Window("Dialog", _skin);
            window.SetPosition(0, 0);
            window.Defaults().SpaceBottom = 10;
            window.Row().Configure.Fill().ExpandX();
            window.Add(iconButton);
            window.Add(buttonMulti);
            window.Add(imgButton);
            window.Add(imgToggleButton);
            window.Row();
            window.Add(checkbox);
            window.Add(slider).Configure.MinWidth(100).FillX().Colspan(3);
            window.Row();
            window.Add(dropdown).Configure.MinWidth(100).FillX();
            window.Add(textField).Configure.MinWidth(100).ExpandX().FillX().Colspan(3);
            window.Row();
            window.Add(splitPane).Configure.Fill().Expand().Colspan(4).MaxHeight(200);
            window.Row();
            window.Add(passwordLabel).Configure.Colspan(2);
            window.Add(passwordField).Configure.MinWidth(100).ExpandX().FillX().Colspan(2);

            window.Pack();

            /*textField.KeyUp += (field, c) => {
                if (c == '\n')
                    field.OnscreenKeyboard.Show(false);
            };*/

            _stage.AddActor(window);

            MonoGdx.Scene2D.UI.List list2 = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane22 = new ScrollPane(list2, _skin);
            Window window2 = new Window("ScrollPane", _skin);
            window2.SetPosition(300, 300);
            window2.Defaults().SpaceBottom = 10;
            window2.Row().Configure.Fill().ExpandX();
            window2.Add(scrollPane22).Configure.MaxHeight(250).MaxWidth(150);
            window2.Pack();

            _stage.AddActor(window2);
        }
Example #37
0
        private void FillGroup(Group group, TextureContext texture)
        {
            float advance = 32 + Spacing;
            for (int y = 0; y < NumSprites * advance; y += (int)advance) {
                for (int x = 0; x < NumSprites * advance; x += (int)advance) {
                    Image img = new Image(new TextureRegion(texture)) {
                        Align = Alignment.Center,
                        Scaling = Scaling.None,
                    };
                    img.SetBounds(x, y, 32, 32);
                    img.SetOrigin(16, 16);

                    group.AddActor(img);
                    _images.Add(img);
                }
            }
        }
Example #38
0
 public NinePatch(TextureContext texture, int left, int right, int top, int bottom)
     : this(new TextureRegion(texture), left, right, top, bottom)
 {
 }
Example #39
0
        public AtlasRegion AddRegion(string name, TextureContext texture, int x, int y, int width, int height)
        {
            Textures.Add(texture);

            AtlasRegion region = new AtlasRegion(texture, x, y, width, height) {
                Name = name,
                OriginalWidth = width,
                OriginalHeight = height,
                Index = -1,
            };

            Regions.Add(region);
            return region;
        }
Example #40
0
 public AtlasRegion(TextureContext texture, int x, int y, int width, int height)
     : base(texture, x, y, width, height)
 {
     OriginalWidth = width;
     OriginalHeight = height;
     PackedWidth = width;
     PackedHeight = height;
 }
Example #41
0
        private void SwitchTexture(TextureContext texture)
        {
            Flush();

            _lastTexture = texture;
        }
Example #42
0
        public void Draw(TextureContext texture, VertexPositionColorTexture[] vertices, int offset, int count)
        {
            CheckValid(texture);

            if (count % 4 != 0)
                throw new ArgumentException("Vertices must be provided in multiples of 4");

            CheckState(texture);

            while (count > 0) {
                if (_vertices.Length - _vBufferIndex < count)
                    Flush();

                int copyCount = Math.Min(vertices.Length, count);
                Array.Copy(vertices, offset, _vertices, _vBufferIndex, copyCount);

                _vBufferIndex += copyCount;
                count -= copyCount;

                if (count == 0)
                    break;
            }
        }
Example #43
0
        protected override void InitializeCore()
        {
            ShowDebug = true;

            _texture = new TextureContext(Context.GraphicsDevice, "Data/badlogicsmall.jpg", true);
            _font = new BitmapFont(Context.GraphicsDevice, "Data/arial-15.fnt", "data/arial-15_00.png", false);

            _stage = new Stage(480, 320, true, Context.GraphicsDevice);

            float loc = (NumSprites * (32 + Spacing) - Spacing) / 2;
            for (int i = 0; i < NumGroups; i++) {
                Group group = new Group() {
                    X = (float)(_rand.NextDouble() * (_stage.Width - NumSprites * (32 + Spacing))),
                    Y = (float)(_rand.NextDouble() * (_stage.Height - NumSprites * (32 + Spacing))),
                    OriginX = loc,
                    OriginY = loc,
                    //Rotation = MathHelper.ToRadians(30),
                };

                FillGroup(group, _texture);
                _stage.AddActor(group);
            }

            _uiTexture = new TextureContext(Context.GraphicsDevice, "Data/ui.png", true);
            _ui = new Stage(480, 320, false, Context.GraphicsDevice);

            Image blend = new Image(new TextureRegion(_uiTexture, 0, 0, 64, 32)) {
                Align = Alignment.Center,
                Scaling = Scaling.None,
            };

            // Listener
            blend.Y = _ui.Height - 64;

            Image rotate = new Image(new TextureRegion(_uiTexture, 64, 0, 64, 32)) {
                Align = Alignment.Center,
                Scaling = Scaling.None,
            };
            rotate.TouchDown += (s, e) => {
                _rotateSprites = !_rotateSprites;
                e.Handled = true;
            };
            /*rotate.AddListener(new TouchListener() {
                Down = (e, x, y, pointer, button) => {
                    _rotateSprites = !_rotateSprites;
                    return true;
                }
            });*/
            rotate.SetPosition(64, blend.Y);

            Image scale = new Image(new TextureRegion(_uiTexture, 64, 32, 64, 32)) {
                Align = Alignment.Center,
                Scaling = Scaling.None,
            };
            scale.TouchDown += (s, e) => {
                _scaleSprites = !_scaleSprites;
                e.Handled = true;
            };
            /*scale.AddListener(new TouchListener() {
                Down = (e, x, y, pointer, button) => {
                    _scaleSprites = !_scaleSprites;
                    return true;
                }
            });*/
            scale.SetPosition(128, blend.Y);

            _ui.AddActor(blend);
            _ui.AddActor(rotate);
            _ui.AddActor(scale);

            /*_fps = new Label("fps: 0", new LabelStyle(_font, Color.White));
            _fps.SetPosition(10, 30);
            _fps.Color = new Color(0, 1f, 0, 1f);
            _ui.AddActor(_fps);*/
        }
Example #44
0
 public Sprite(TextureContext texture)
     : this(texture, 0, 0, texture.Width, texture.Height)
 {
 }