public void LoadContent(ContentManager content, Ufo ufo) { texture = content.Load <Texture2D>("Shield"); shieldSound = content.Load <SoundEffect>("shieldsound"); bounds.Width = 65; bounds.Height = 70; bounds.X = ufo.bounds.X - 7; bounds.Y = ufo.bounds.Y - 10; }
protected void Restart() { numberOfAsteroids = 3; lost = false; ufo = new Ufo(this); shield = new Shield(this); asteroids = new Asteroid[] { new Asteroid(this, random), new Asteroid(this, random), new Asteroid(this, random) }; score = 0; LoadContent(); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //paddle = new Paddle(this); ufo = new Ufo(this); shield = new Shield(this); numberOfAsteroids = 3; asteroids = new Asteroid[] { new Asteroid(this, random), new Asteroid(this, random), new Asteroid(this, random) }; score = 0; }
public void Update(GameTime gameTime, Ufo ufo) { var keyboardState = Keyboard.GetState(); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; bool keyflag = false; bounds.X = ufo.bounds.X - 7; bounds.Y = ufo.bounds.Y - 10; if (keyboardState.IsKeyDown(Keys.Space)) { // use shield if (!used) { shieldSound.Play(); } used = true; timer2 = new TimeSpan(0); } if (used == true) { timer2 += gameTime.ElapsedGameTime; } timer += gameTime.ElapsedGameTime; if (timer2.TotalMilliseconds > ANIMATION_FRAME_RATE * 10) { used = false; } while (timer.TotalMilliseconds > ANIMATION_FRAME_RATE) { // increase by one frame frame++; // reduce the timer by one frame duration timer -= new TimeSpan(0, 0, 0, 0, ANIMATION_FRAME_RATE); } // Keep the frame within bounds (there are four frames) frame %= 4; }